Hello!
The title is what this topic is for
updates will be posted here, right now the game is very barebones, the most fun thing to do is run and jump around to watch the animations lol
Hello!
The title is what this topic is for
updates will be posted here, right now the game is very barebones, the most fun thing to do is run and jump around to watch the animations lol
All movement animations done!
Today I’ll try to implement water, and spells (Where the theme comes in)
There’s a background now as well.
Each spell animation is done! Next item on the list is probably making them functional.
I like it! I wish I was half as good at art as you.
Is this for the flowjam?
Yep! Hoping to score higher than last time because my last jam game didn’t have much in terms of gameplay, lol
Cool game! I can’t even make a simple square.
All spells now cost mana to use. They still don’t do anything, although I did add a shockwave effect to the Holiness blast.
I think there’s gonna be unprofessional wizardry in this game and it’s gonna be awesome.
Yessirr (Although I don’t know if it’s going to be puzzle-oriented or combat-oriented)
I love the animations!
Thanks! I am proud of them as well
Spark now actually shoots out a spark, as intended. Me and @Good_Games are working on getting an auto-outliner for the ground, but we’re working out some bugs right now so the ground will not look correct until further notice.
This sounds so cool!
Tilemap outline?
@BradenS , the tilemap system is now working!
I’ve added a menu!
I’m currently working on: A tutorial castle with a more experienced wizard to help you out and give you some tips with your malfunctioning wand
Old Wizard NPC is finished and has his dialogue!
Alright, there’s now a transition between levels. I heavily recommend playing the whole game through again if you haven’t already, and to give feedback
Alright, since I don’t have a lot of time left, I’m planning on making the main game combat-oriented where you can go back and upgrade spells to make them less unpredictable, similar to Shattering Steel.