But by there should be a side effect of making them less unpredictable
Holy Blast will now overload blocks with shine, and sparkle blocks will break if blasted too many times! An unintended consequence for the Holiness spell.
Radiance will now work how you probably thought it would: It can heal things. Keep in mind though, your wand does not function correctly, leading you to possibly heal other things rather than you. Perhaps the castle is low and you need to heal? Nope, you might heal yourself instead. And vice versa.
This is a good game
Last minute flowjam additions:
Coins that enemies drop for a leaderboard!
Flying enemies that shoot bullets at the door
2 different variations of the Spark spell (Piercing spark and Spark Bomb)
Cutscene for game over
A ton of sound effects
Alright, so this game wasnât as fleshed out as I wanted it to be for the flowjam, so it might receive more updates for the future.
Feel free to suggest ideas and provide feedback!
Balance changes should be rolling out soon.
The first of many: Bat fireballs can now be destroyed by Holy Shockwave
Big Balance update!
- All spells now take half the time to cast
- Mana regenerates 2 ticks faster 7 â 5
Surviving longer and getting higher scores on the leaderboard should be much easier now!
- Game Over cutscene can now be skipped by double clicking
Feel free to suggest any new content or QoL changes you would want to see, or that would make you want to play the game again
Bats can now shoot only when the door is in view, which removes their previous sniping capabilities.
The enemy has been detained.
Iâll now be announcing updates as versions, so the latest version is v0.4, Balance.
v0.5 is coming soon!
Something pretty cool might be coming in 0.5
The game is currently down for update testing.
Big Update! v0.5 BALLISTAE
Additions
- Revamped Castle area
- New parkour course
- Decorations (Bags, coin piles, rocks and rubble)
- Ballista blueprint on top of the battlegrounds entrance!
- Tower Ballista
- Unlocked via collecting the blueprint on top of the battlegrounds entrance
- Is automatically built above the castle door
- Will shoot at the nearest enemy every 5 seconds (Great for taking out bats!)
Bug Fixes
- Includes some general optimizations to keep 60 fps consistent
- Reworking damage value messages
Oh, and feel free to go bug hunting! I want to make sure this game is bug-free
How would you guys feel about potential boss fights�
Some concept art:
Main Characterâs Evil Twin