Vironia Development Log (Active)

yeah dont worry if your busy thats completely fine!


I should be able to work on Vironia today. I have a lot of spare time.

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First things first, I and my team have fixed all bugs, added a checkpoint object, and will now proceed to FINALLY build the Campaign Level. The forest is the first part of the level outside of the evil encampment. I still need to create a better tree object…

I will post the new tree sprite on my Art Station. (Go check it out.) The checkpoint still needs an animation. The player has all of the basic behaviors and so does the main enemy.

Since I have a free account, I have limited objects. I had no idea that just the Campaign would take 40+ objects, XD!

I plan to re-use the darkstone, normal stone, and the dirt in the other games. I also might re-use the base stone. Again, I will post all of the sprites on my art station.

I better get started on the forest now. That’s all today’s update.



  • I have finished the Dark Forest. It’s full of evil dwarves with laser guns!
  • I and Flying Fajita have made the checkpoint object. I made the animation and the original sprite. Again, I will post the sprites on my Art station.
  • I hope to make the rest of the forest (Not dark). The dark forest is only a portion of the woods. Unfortunately, the dwarves are patrolling near an old and antient outpost. After the player passes that outpost, they will have to speedrun the next part of the level and away from the evil dwarven search party. They’ve realized you escaped!
  • I will make a big chase boss (Dwarf) to chase the player across the valley outside of the woods.

That is all for now.

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I’ve arrived back from [REDACTED]. Now that I’m back, I started to edit Vironia.

  • I’ve re-done the hitbox. It looks better but the reason I re-did it was discarded.

  • The HP wasn’t working for some reason, so I took half an hour or so fixing that. I placed the collisions in the player and the HP behaviors in the Player Hitbox.

The coding for the hit box:

Since my teammate is away for two weeks, I kept his coding after fixing the HP bug.

  • Next I Fixed a major problem: When the player died the screen faded and the player was teleported, using position, to the starting point again. The problem with this is; None of the sprites reset when the player is teleported because there was no ‘Load Level’. I fixed this by making a load level after the fading happened.

  • I’m working on making a ‘Game Over’ sign for when he player dies.

Since FlyingFajita is away, I won’t be doing much with the game.
I guess that’s it for the moment.

Tags: @ItzBlob @John_Shrekinson @Hong_Jooni_Pooni @BradenS @FireBear0-0 @CodeAlpaca @nhgcr_for_the_3rd_time



For the past few days, I’ve been quite busy. In my free time I’ve worked on the concept of switching to different powers. I’ve made four runic tablets in the UI layer and put them in the upper right corner.

There are three defensive powers: The primary power (PRP; energy ball), The dark shuriken power (DP), and the giga power (GP).

The shurikens can be thrown faster than the blue energy but does less damage (To some enemies).
The Giga power shoots five PRPs in different directions.

I will continue work on the level design and I also drew the sprite for the wall enemy.

The code for the object emitter:

The code for the wall enemy (WIP):


To see the sprites for this game, go check out my art station: Ember’s art and animation station (Weekly) [OPEN]

Tags: @ItzBlob @John_Shrekinson @Hong_Jooni_Pooni @BradenS @FireBear0-0 @CodeAlpaca @nhgcr_for_the_3rd_time

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Minor: 6/27/2023
Update 8.1

Today will mostly be coding the players HP to allow the Golden rune to heal and coding the wall enemy to flip. I’m going to use Raycast. There won’t be any art for today (Since it’s a minor update.)

I’ll also be building the level. The next part is the flatland. I’ll make some long grass sprites and maybe another tree object. Those aren’t big enough to go onto my art station.

(I’ll also be coding the wall enemy to shoot the small dwarven bullets.)

Tags: @ItzBlob @John_Shrekinson @Hong_Jooni_Pooni @BradenS @FireBear0-0 @CodeAlpaca @nhgcr_for_the_3rd_time


So uh, I found the game. It’s really good! The only problem is the art!


Thank you!

Yes, I am well aware.

lol, I remember your first vironia game, absolutely horrendous, stupid solid rocks and a very bland level, is this version out yet? From what I saw from the various screenshots, this game looks good, except that the art is janky and lacks any kind of unity or depth


yeah i was supposed to be the artist until i lost my school computer…


Yeah, without Braden’s skill, we are falling behind. The first game… I don’t even want to talk about it, XD!


@BradenS @Flying_Fajita, you guys ready to get back to work? The school year will soon begin.

FlyingFajita, are there any things you are busy with?

Once the school year starts up again, I’ll get my school laptop back which means I’ll be able to resume helping you with the game :+1:


Woo-hoo! Head to the Vironia PM. How about you, @Flying_Fajita?


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@Kasamir @ManiacPumpkin @BradenS @ARRTY @Hong_Jooni_Pooni @John_Shrekinson @BeesyBee @ItzBlob @hi4250five @paisleypug

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@DinoDev @DWGAMEMASTER @Flying_Fajita

Minor and up for me so basically everyone except tiny

Just sign up for two

oops didnt realize you could :sweat_smile: