I think I will continue work on my first game. I have many upgrades for this game. So many that the game development went dormant. My first update will be to re-do the second level. In my opinion my game is very repetitive, and the code is terrible and basic. I need to polish this game a ridiculous amount. I can’t just delete it now though; I have a storyline and a base for a good game.
My ideas for the second level:
A race- like level?
Another adventure level?
Any sort of escape level?
Once 10 users have voted I will take the most popular idea.
I will take any Vironia-related ideas that are reasonable.
This is the Development Log for my old game: Vironia.
I will start to delete the second level.
I have 3 sprites that aren’t in the 1st level that are in the second level, so I’ll delete those.
The first level is too repetitive, so I need to fix that next.
First things first, I and my team have fixed all bugs, added a checkpoint object, and will now proceed to FINALLY build the Campaign Level. The forest is the first part of the level outside of the evil encampment. I still need to create a better tree object…
I will post the new tree sprite on my Art Station. (Go check it out.) The checkpoint still needs an animation. The player has all of the basic behaviors and so does the main enemy.
Since I have a free account, I have limited objects. I had no idea that just the Campaign would take 40+ objects, XD!
I have finished the Dark Forest. It’s full of evil dwarves with laser guns!
I and Flying Fajita have made the checkpoint object. I made the animation and the original sprite. Again, I will post the sprites on my Art station.
I hope to make the rest of the forest (Not dark). The dark forest is only a portion of the woods. Unfortunately, the dwarves are patrolling near an old and antient outpost. After the player passes that outpost, they will have to speedrun the next part of the level and away from the evil dwarven search party. They’ve realized you escaped!
I will make a big chase boss (Dwarf) to chase the player across the valley outside of the woods.
Since my teammate is away for two weeks, I kept his coding after fixing the HP bug.
Next I Fixed a major problem: When the player died the screen faded and the player was teleported, using position, to the starting point again. The problem with this is; None of the sprites reset when the player is teleported because there was no ‘Load Level’. I fixed this by making a load level after the fading happened.
I’m working on making a ‘Game Over’ sign for when he player dies.
Since FlyingFajita is away, I won’t be doing much with the game.
I guess that’s it for the moment.
For the past few days, I’ve been quite busy. In my free time I’ve worked on the concept of switching to different powers. I’ve made four runic tablets in the UI layer and put them in the upper right corner.
There are three defensive powers: The primary power (PRP; energy ball), The dark shuriken power (DP), and the giga power (GP).
The shurikens can be thrown faster than the blue energy but does less damage (To some enemies).
The Giga power shoots five PRPs in different directions.
I will continue work on the level design and I also drew the sprite for the wall enemy.