Just put the link of your game in the comments and ill try to find some possible things to ad, remove or change
If you want a full on review go to GAME REVIEW or Bored review
@lolpinkshep WE DO NOT DO REVIEWS, we do game jams, so don’t submit your game to the bored game jam unless it fits the category and was made in the set week.
If you like the style of the reviews, then visit bored reviews, http://forum.flowlab.io/discussion/6828/bored-reviews#latest
@ToastMaster64 oops fixed i guess i needed that improvement ba-dum ching
uhhhhhhhhm @“Josef Stallin” im talking about games not discussions sorry
@lolpinkshep awesome! Thanks for doing this. I definitely need a second set of eyes sometimes to troubleshoot my bugs.
Case in point: the Barstids spawn from the elevator doors. But when I beam up a red guy, ALL the red guys are effected. Is there a way to have a spawned spawn random Barstids but the react as individuals?
http://www.flowlab.io/game/play/1157464
Let me know if I need to explain more clearly!
im working on it! @todorrobot
http://www.flowlab.io/game/play/1155247
I can’t seem to get it to play, it just shows a white screen with the UI (the background is not white btw)
TRY MY NEW GAME:
Its called gravity hop and I’ve been working on it for a couple weeks. I am planning on adding music and boss fights at some point to.
http://flowlab.io/game/play/1158344
ALSO:
Try my old game, Infinite game without a great name. It is completely finished, minus the music.
nice illl get right to it @“my_name (<_>)”
http://www.flowlab.io/game/play/1067502
Can you check for bugs in my game? ;~;
[I need to make sure if it’s bug-free before i create the finale]
oh ok @Simple_doge5
@todorrobot ok i see your bug heres how i think you could fix it, but @“JR 01” is a wizard soooooooo…
ok make 5 different versions of the barstids (you never have more than 5 of the same ones at the same time) and make the spawners spawn a predetermined amout of each on.
one possible glitch is that after a bit when theres to much barstids you gulp a lot at the same time
this game is amazing and the gameplay is repetetive yet fun! so no improvements here!
Thanks for the help
[now i think I’m ready to make the last level later .3.]
@todorrobot, all the barstids are dying by color because your sending the “color” the message.
You could be able to fix this by comparing ship and barstid x values to lock or unlock (switch) the message sent to barstid. Or use the raycast in the barstid instead (sounds easier, but more re-working).
@lolpinkshep and @“JR 01” Thanks for the help. I will try implementing that tomorrow. As it is, I stayed up way too late working on platform jam this evening. WORK IN PROGRESS HERE: http://www.flowlab.io/game/play/1159844
Here’s another question for ya in the above link. Why can I climb ladders on the first two tracks from the bottom but not ladders on the upper tracks?
Found that problem too @todorrobot;
It’s the Y value from the proximity in the player, I think because the blocks are off screen is
causing… them to… uh… something and maybe resetting the proximity output??
Whatever it is, it seems to solve the problem by deleting the Y output of the proximity.
@“JR 01” you are a champion! Thanks for the help!!
@“JR 01” I didnt have much chance to work with my code last night, but I did disconnect the y output from the proximity and it did not solve the issue. With only the x output the player doesnt climb the ladder at all, with y output only, the player climbs the bottom ladders but not anything over the 3rd platform. Maybe this is one of those positioning problems and I need to move that piece of code to the upper left? Otherwise I have no idea why it works perfectly on the first two floors and not at all on the upper floors. Any other suggestions?
@grazer any insight?
Weird @todorrobot, all the ladders work when I just use the X output.
The Y output still cant climb the upper levels.
If your unable to solve this,
another to do this is also use a switch to enable a climb