We need better multiplayer! click me!

I’ve been researching the way online multiplayer works with Flowlab’s infastructure. In the 'player limits" tab of the Flowlab User Guide, “Multiplayer Handbook”, it talks about how instances with too many players work. If you are unfamiliar (talking to any reader), the way Flowlab Online Multiplayer works is called “P2P”, and instead of having to purchase a server rack and whatnot, you can use the other person’s computer to host the game. This is a nice feature, until we get to why I’m writing. The instance problem.\

What I need for my game is for flowlab to be able to have two possible online modes; Private and Public. If we could allow and prevent people to AUTOMATICALLY join with a new block or something, that would be amazing.

Lastly, for those with a flowlab account, they have a player ID. It would be nice for flowlab to have something like the ‘Alert’ trigger in which you can join someone’s server with their Account or their Account ID. A built-in friending thing would be amazing :smiley:

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