when ever i load mean green forest in my new game electronic mansion - Flowlab Game Creator
it just leads me to flown blown away half a second later. pls fix. also i have a feeling its because of the secret eyes object
The Global activation happens immediately on level start, and based on the way it’s set up, it immediately passes through all the way to load level 4.
I recommended setting up the code to look like this, since it’ll help with the loading bug in your game, except going to the level and back is my concern with it. If you do see problems with it, I’ll help you on that.
There’s 2 problems.
Please pay attencion.
The first:
Because the fail filter’s output goes in the input “set” of the filter.
So that filter will check if the global is set on the value 2, but if the value isn’t 2 (so any other value) the fail output sets the failed (so not equal) number as the number to check with the filter. So input is equal to the filter’s unequal value.
The second:
The “hit” collision output is always equal to 1 and the input set of the filter doesn’t sets the number to check.
I mean.
Imagine you have a filter block and you select “equal to”.
In it, you write a number.
The input “set” changes that number.
So if you connect a “hit” collision output with a “equal to 5” filter, because the collision block will send “1”, the filter will be “eqal to 1/equal to “set” input value”.
If you want to say the filter with number the value you write in it (or the value you set trought the “set” input), you must set it with in.
I mean, in is what check, and set only sets the number you already wrote in the block.
Hope this was a solution.
Ask for any problem.


