Why does ease seem to be inacurate

So for my game, I’m using the ease function to generate a smooth transition from point A to point B however the more the object moves back and forth the less accurate its position. Here’s my game for reference: https://flowlab.io/games/play/2388646 I know it’s really messy but just edit the behaviors of the “grass” and in the rotation behavior you’ll find what I’m talking about. Use the space bar to spawn in the plane of blocks and the up arrow to rotate them, I know I also have some layering issues but it’s mostly the slight inaccuracy in movement I’m concerned with. When I didn’t have the ease block and everything just teleported I didn’t have this problem. I also know that Ease won’t make everything rotate exactly, but shuffle blocks around which I’m fine with.

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try switching the ease in out to just an ease in

idk how you test out these eases so i can’t visually see your issue

@Galactian
Test by space bar then up arrow

Yeah I’ve tried that and it doesn’t work, use the space bar to spawn in everything then the up arrow to rotate.