Hey folks, I’m trying to incorporate the sword example here into a game I’m working on. I’m going to adjust the details eventually, obviously, but for now I’m not even able to get it to work as consistently as the example. When I jump and move around, the emitter ends up sending the swoosh behind my character often, sometimes, even upside down. Any thoughts?
Thanks! Is there a way to fix that? I don’t see that I’ve done things very differently than the example I took it from, posted above, but I must have missed something.
well you could try using a flip or a toggle so when the guy moves left it flips to a different animation
that has it were it does the shoosh the other way
I’ll give that a try. I always assumed that if you had the emitter angle set to 0, it would send the thing to the player’s forward direction, and if you flipped the player’s forward direction (like I do with my walking system), the emitter would handle that. I’ll have to play with it. Thanks!
Oh, that actually might help! I ended up with a different solution - I switched it to an attacher which gets a message when the swoosh animation is done and then unattaches. I like this because the swoosh actually spins with the double jump as well. Thanks for the help.