In this game’s menu, I have a controller object that plays music and controls the UI. When a player first loads the game, the music doesn’t start. Does anyone know why?
When I press R to reload the game and go back to the menu, the JUMP and Tetris buttons don’t work.
Oh shoot. That’s why when I tried to start JUMP, the music started a second time. Is there a way to fix this?
Also, when the player presses R, which is supposed to bring them back to the menu, the two right button’s hover systems don’t work anymore.
For smaller indie games, it’s typically a nice touch and you can also use to load up a short introduction before the menu, such as your logo or anyone else who helped in the development of the project.
Some of the switches in the buttons are turned off and there’s no input to turn them back on. So, I’m not sure if it’s because that game is currently closed or not, but that may be why it’s not working.
That’s because I don’t want people to be able to get to the games just yet. I mean, the hover-over system doesn’t even work.
Oh wait, now they work. What the heck is going on?
Only the Vironia one is turned off so I’m assuming you’re working on it. The rest seem to work fine for me, but take a second to find and load up the page.
Your browser may have a blocker to prevent pages being opened, since I know Opera GX on my laptop had that as well.
When you hover over the buttons, it’s just supposed to reveal the name of the game, correct?
I’m not having an issue with any of them, seems to be working fine for me.
Ok, it works half of the time. I’m fairly sure it works when the player starts the game initially, that’s mostly all that matters.
Thanks for your help @ManiacPumpkin!