Wilder's Creation - Updates and Announcements

Use an impulse to make you jump back, or do a BOTW and have it teleport you to ground and be stunned.

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Interesting ideas. I may look into the impulse idea.

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That’s what most people do

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I’ve taken the time to address many of the criticisms that @Crigence had in his review of Wilder’s Creation. Here is what I’ve done…

  1. I’ve (hopefully) fixed the friction bug in the first area in the game so you don’t slip and slide on concrete.

  2. All enemies that can die or interact with your spook attack now make a distinct sound when you hit them to ensure the player knows that they’ve either hurt them or caused them to change their pattern.

  3. I’ve updated the animation for the fire in the fourth areas finally so the animation of the fire is synchronized and a bit more polished.

  4. Cutscenes now have the word “Enter” at the bottom corner to make it clear on how to progress.

  5. I’ve updated the Jukebox’s UI so the controls are clearer.

  6. The chandeliers now take slightly less time to reappear and they make a sound now when they do.

This will be known as version 1.1.0. I hope this makes the experience more enjoyable for everyone! Be sure to let me know if anything I’ve listed isn’t working or has brought about more issues.

Thank you!

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So one thing that’s really bugging me is the save system in Wilder’s Creation. When I was working on it, the system worked fine. However, there have been times where the game will skip levels.

I was wondering if anyone has experienced this bug. If so, please elaborate on where it happened in the game (preferably the area and level). To help, this is the order of which you play each area:

  1. Dungeon

  2. Main Hall

  3. Graveyard

  4. Attic

  5. Rooftop

I’ve blurred out later areas in the game for obvious spoiler reasons. If your progression in the game didn’t follow this order please let me know so I can get to the bottom of this.

Thanks!

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Thanks to the new performance update on Flowlab, I’ve been able to make Wilder’s Creation run a lot faster when played on Flowlab. This especially helps the later levels run smoother, because it turns out that ray casts were taking up a lot of space (I never would’ve guessed)!

I’m gonna keep messing with the new update to optimize the game to run as smoothly as possible.

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I’ve finally figured our the issues with the saving and so there should be no more level skipping issues any more. I’ll also be updating the builds on Itch.io and Gamejolt to be up to date with the Flowlab version.

Edit: The Gamejolt and Itch.io versions are officially updated! Happy playing!

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Hey, gang!

Just wanted to announce that a big milestone has been met. Wilder’s Creation has 5,000 plays! That’s really incredible and I’m so glad so many people have enjoyed it.

Furthermore, after half a year out in the world Wilder’s Creation has over 100 downloads across both Itch.io and Gamejolt. I know it doesn’t sound like a huge amount but this is so rewarding to me so thank you to everyone who’s supported the game. :smiley:

One final bit, I’ve been thinking about making a one year anniversary update for the game that updates sprites, level design, glitches, bugs, the works. I’m still not positive on it due to the work I’m already wrapped up in and the work soon to come but I know Wilder’s Creation could use it :sweat_smile:

Thanks again, everyone!

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What about new bonus levels?

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I have been thinking about expanding the main campaign or even adding a completely new one but that’s just a thought for now.

I am open to suggestions as to what I should add and fix.

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