Wilder's Creation - Updates and Announcements

Thanks @F3Art and @ManiacPumpkin! I’m so glad you guys like the game. I’ll be sure to check out the game art error as soon as I can but I’m really focused on the Flowjam right now.

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For those who want an in-depth analysis on this games charms and quirks, you can read my review for it here:

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@Crigence thank you so much for the review! I’m really glad you like it! There are some bugs that you mentioned that I am definitely aware of like the lack of friction in the first few stages (which by the way that is on Flowlab because the downloaded version doesn’t have that glitch). I hope to address your concerns in an update but I can’t work on it until after the Flowjam being as I am participating in it.

But don’t worry, I’ll be sure to work on the jukebox controls, cutscene clarifications, and a number of other issues you’ve brought to my attention. Thanks again for taking the time to write up a review that honestly made my day!

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MILESTONE REACHED!!!

Wilder’s Creation has officially passed 1,000 plays in less than 2 weeks! I’m so happy to know the game is doing well. It probably helped that I’ve been sending it to Flowlab reviewers XD

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Hey, my game just reached 100 plays, lol.
Like what you said, the reviewers helped, XD.

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i have an idea for this game, there can be a special skeleton that you can come across, and when you destroy it, it can give you health, etc.

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oooh there should be boss battles too!

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The skeleton idea is really neat! I had considered a way to regain health but I thought the levels were short and thus a health regenerative was unnecessary being as you got full health when you beat a level.

As for the boss battle idea…there are already 5 boss encounters in the game unless something went wrong. Thanks for feedback, though!

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no problem! i was maybe thinking you can interact with npc’s and they can join you on your journey? just an idea.

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Interesting idea I may save for a sequel :wink:

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im a npc specialist so if you do consider this idea, ill just be a notification away. :wink:

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I’ll keep you in mind

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great! :slight_smile:

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I plan of getting an update hopefully next week that will fix some of the issues mentioned by you guys (especially the friction bug in the first world). For now though I’m participating in the 2021 Flowjam with a game called Five Star Frenzy (shameless plug).

Here’s the link to the topic to check it out: Winter Flowjam 2021 - Five Star Frenzy

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I’m gonna be working on updating Wilder’s Creation this week so if you guys can inform me of any and all bugs or issues you want fixed I’ll be sure to do my best to fix it. I’ll also list off all the changes made once they’re made and I will update the Itch.io and Gamejolt versions as soon as possible. Thanks!

You need music? ___________ ^^^
Btw the games look great so far

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I’m okay but thanks for the offer. I’m proud of the music I’ve made for the game.

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Quick question: I’m working on addressing the issues and bugs for Wilder’s Creation and was wondering if spikes should be an instant death or keep it so that it just deals one damage?

  • Instant Death
  • Deal 1 Damage

0 voters

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No one likes instant death unless you are the one dealing it, lol.

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I’ve gotten complaints about the fact that it doesn’t instantly kill you actually. Once you hit a spike you can pretty much just walk off to safety which is a bit strange so I wanted to see what the community thought.