Woo hoo a new example!

I kind of broke my brain and soul when developing that Doodle Jump thingy, so here’s an easier, platformer-based version:

The code is in the Generator sprite. It’s actually super easy to make one. You just need to know how to make limits and such.

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Spiced it up a bit :smirk:
Like I always do. Added some cool variables to determine where to place the blocks based on your starting Y pos, and also added a neat cover thing, which acts as a distraction from the generator, which makes the game seem flawless, when really you just can’t see the generator running across the screen.

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Ohh no now the game is glitching big time. Can anyone look to see if it’s happenin’ on their side?

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Here’s something you can make with procedural generation (by using @hihilogic’s example):

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