World Generation?

Is World Generation Possible? If it is, how does it work?

It theoretically is possible, but making the algorithm for it probably would be the most impressive thing anyone has done in the history of flowlab

So yeah, it should be possible - but I’m not aware of any games doing it.

I started working on something for an hour or so, and although haven’t had time to get it working properly, you still might be able to use it as an example:

It generates new blocks as you move to the right, and destroys them as you leave them behind, so you can move to the right forever without having a huge number of objects in the level.

I’ll probably fix it up and put it on the examples page soon.