Collision Added, so no more wall or floor clipping
So this is now officially the best 3D engine?
Somebody HAS to make a horror game with this. It is required.
Well im working on one with better performance using triangles
Ooo sounds interesting. Also the collisions kind of feel weird. Because the wall is stopping me when I’m already kind of through it. Was that intentional or are you trying to find a fix to that?
Ha, I was using it, and turned too far. I was wondering what was going on, but I figured out the world was upside down.
Necks are cringe, this is the best feature.
Should be fixed, wasn’t because of my code, but because Fowlab’s sometimes move blocks by its own
Cool, I know I shouldn’t be making this reply and I could’ve liked your post but as of right now someone has stolen my current stash of hearts so I made this post to clarify that.
Stolen your hearts? lol
Yeah. Still trying to retrieve them.
This is amazing once again @Yoann
And you have real jumping too!
Yeah. It’s really good!
New update
- less visual glitches
- better shading (in my opinion)
- and better frames (ex: instead of having 64 pixels per wall, there’s only 8 lines)
lil update:
- texture added
- Sprites Added
Creating jumping in a 2D engine, even if using a 3D system, is extremely hard, because technically its still a 2D game conveyed in 3D using different shapes such as stripes that are commonly used to create a 3D effect. This is also how old games like doom did it.
lil update: View distance is now added, performance is increased