Here’s the saga link. Escape is the name of the game… and you can’t beat it. I know, at least I’m 90% sure, that it’s beatable. Once you win, send your record time on this topic.
Play… IF YOU DARE!
Controls:
WAD to move.
Shift or left mouse click to dash.
F for fullscreen.
P to pause.
If you can beat this game, you are no longer a skill issue.
Lesson for you: learn to accept what other people tell you. And fix your game based on that. The world [of Flowlab] may or may not have allegedly given up on me, but you are still being given a chance. Take it.
Also your checkpoints seem to follow the dictionary definition of what a checkpoint is, but not the definition of what it means in a video game. Try learning actual game design AND Flowlab coding or other Flowlab stuff.
Now I actually change my game according to the reviews I get instead of blatantly just contradicting what the reviewers say and arguing with them like I used to. Just stop arguing and take other people’s opinions in. It may be very hard to do because you think you know more about your own game than others, but other perspectives are very necessary. Not to mention that not taking others’ opinions into consideration is rude and disrespectful, and pretending to do so while not actually doing so is just plain dishonest.
TL;DR, stop arguing and take other people’s criticisms in (and fix your game in this and other gamedev cases).
Ok, I’ve decided. I’m going to create three different courses. From easy to hard. The timer runs the whole time and if you die, the game pauses for five seconds.