Taile Gamougg 4
Art
Unorganized is the best way to describe it. The character does not match the detail that is given to the ground, the flowers don’t match anything, etc. There needs to be a more consistent art style and the first step towards this would be to make sure you use the same pixel size, the second step would be to use a color pallet.
The ground looks noisy and distracting, this is due to the style in which it was drawn.
- The green doesn’t make a lot of sense because it’s underground
- The Noise. A very important concept to understand is the difference between a closed shape and an open shape. Imagine a closed shape as an “O” and an open shape as a “C”. What this means is that the C connects to all of those same colors, never closing off. A closed shape is when you create a lot of polygons and it isn’t one continuous shape. Our eyes are drawn to close shapes more than open shapes so having the ground be completely closed shapes makes it noisy and draws the eye away from the main playing area.
Some of the sprites are the basic blank object with something over it. This once again looks out of place and needs to be a complete sprite. Other sprites are the basic town sprites, which is ok if it matches the rest of the game, which it does not.
When you first meet Pro the building looks nice, if the entire game was done in that art style it would look much better due to the consistency and the color palette matches (kinda, the windows are a little bit out of place from the building).
There are more things I can list for the art, but it’s mostly derived from the problems stated above.
The basic alert behavior doesn’t look that good. The size of it compared to the screen size is weird and overall it looks worse than if you create your text box (Which still needs to fit the style of the game)
The text that displays what you can do covers too much of the screen, this is where a text box would be very useful. Not art, but as a note if “Enter” continues the first bit of text, it should be the same for the second part of the message, not a different key.
Animation. There is none. This is ok IF it can manage to fit the style of the game, but even then there should still be some animations/particle effects. And no animations do not fit this game.
I mean, the boss attacks are just several arcs and it looks messy
Make sure the sprite looks correct. The ladder, for example, is the top part of the ladder. Why does the middle part of the ladder look like the top? There is a distance between each object which should not be there. The same is true for the water, why does the entire water have waves like it’s the surface? Make sure you just use another object for things like this, or even better use ray casts to detect if it’s the top of the water or underneath the surface.
Fun
Not everything has to be solid. The chair and table for example are background objects, they don’t need to have their collisions enabled and it looks awkward to walk over the chairs and table.
Level Layout. The cave level is confusing, it’s hard to tell that that opening leads to the shop because you don’t see the door and the opening just looks like it was forgotten to be filled in.
It also feels like it wasn’t fully planned, the levels need more structure to them (mostly talking about the cave, but even the houses).
Stamina does not return after you die, I’m going to guess this is because you use a global.
The jump. I mean, it feels like the Run & Jump bundle. If you press the button fast you get shot up randomly high, allowing you to jump past some areas that need a key.
There. Are. Too. Many. Controls. Just simplify it, please.
My god is it impossible to control the G2. It goes up or down like crazy it’s nearly impossible to control.
I had no idea who to move onto the next level after defeating beefy, it was only by chance that I hit the block sending me to the next level
It’s not that fun to fight the enemies, it feels like killing 1 to get the key and then running past all the others
I’m losing weapons whenever I die.
Beating “TSM” just feels impossible.
Sometimes keys get stuck in walls, making the level impossible.
Sound
The music seems out of place. It seems like it’s meant to be some grand music, but it doesn’t fit the game. I don’t like the talking, it seems disturbing whenever games do this.
The gun is a little loud.
The other sounds are ok, but not great.
Creativity
The game is original, but some references are not from within the game. And while it is creative it’s greatly weakened by not feeling correct.
Overall
Art: 3/10, all the things I mentioned about inconsistency.
Fun: 4/10, I mean it feels like maybe there could be something here, but it’s just not clicking.
Sound: 5/10, not much to say, besides it feels a little off.
Creativity: 5/10, yes it’s your own idea, but it doesn’t feel like it’s complete.
Finale score: 4.25, C
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@John_Shrekinson it’s not a bad game, it just feels like it’s missing quite a bit to make it feel nice and the art needs serious improvement.
(sorry if the format is a little messy, still figuring out how I want to do this)