Thank you! Did you beat the game?
No, I kept losing quite quickly after about a minute.
Alright! The Demo has been closed. Thanks to everyone who played and to those that gave feedback!
For anyone that struggled, or couldn’t beat the boss, what if I told you you just played Easy mode
Compared to most bullet hell games, this was one of the easier ones, but assuming that Pizza will add more to it, I expect an Expert mode someday.
Quick Astronn update!
Since I closed the demo (9 days ago), I’ve been adding plenty of new stuff and addresing all the feedback that I got (from twitter, discord, and here).
Meanwhile, here’s a GIF showcasing the new random generated Nebula/Space background:
I will keep this Discussion updated as I make more progress on the game
@PixelPizza that looks super cool, did you create that pixel by pixel or you just drew it, either way it looks super cool. Astronn is gonna look super cool now. I wish I was as good as coming up with art like that, but then again, you probably had years of practice.
Thanks!
What’s the difference from “pixel by pixel” and drawing it? I basically drew(pixel by pixel) the background with the stars, and for the nebula, I used some faded circles that pick a random size, alpha, etc.
And yes, a lot of practice!
Reminds me of that fog example I made a while back. Are you gonna randomize the stars too?
hey @pixelpizza I’m interested to know how you made the player rotate around in that half-circle. I’ve never seen that done before.
The mighty Gods of Math helped him
@Mhx_Aîr Yeah, I recycled the code from “Tonight”, which recycled code from your example
Edit: I’m not sure if I will randomize the stars, there are specific spots that I don’t stars on, but we’ll see.
@F3Art, yeah @TinkerSmith is right aha. It’s all math, you can check the code if you want.
If there are areas you don’t want stars to spawn, make and place kill barrier objects, so if a star spawns there, it auto-destroys. That’s how I did my Worms Tank game level generator. The sand pixels spawn literally everywhere, but the kill barriers instantly delete sand to create the level shapes.
Yeah, or I could add extractors so they could delete themselves, or prevent the object spawner to pick those coordinates.
Either way, I think I’m just lazy, as I have so many big tasks on the to-do list ahah.
The health is low - The pressure is high.
Wow, just found this now, looks like I’m gonna have to try harder on my own Bullet Hell game
I will take that as a compliment ahah
challege accepted pixlepizza also it would be better to start a devlog channle of sorts to attract more people to the game
Just finished most part of the Pause Menu (and the Hacker mode eh eh):
https://twitter.com/bySamuelTome/status/1307335813420720128
Hacker mode is my debug tool
HACKER MODE YEAH
A chance for slackers like me, with the reaction time of a sloth, to see the end
Thank you oh mighty Bullet Master
Ahaha, well Hacker Mode is only a debug tool, but I plan on adding difficulty and accessibility settings later!
yay for accessibility!