ASTRONN - PixelPizza - It's back!

I think it’s pretty balanced, I didn’t get hit the entire time, if you get hit once it’s hard to break 13000.

For some perspective, when the first blasts come down in the layers I want to be at a multiplier of ~3.5, and a little bit into the first wavy lines I want a multiplier of 6. By the end of the first arrows coming towards me, I should be at 7.5-8

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Right back at yeah, good luck beating this one.

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This is such a cool concept and I’m glad it’s here to stay! The idea of a bullet hell where the player is on a fixed path like this is so creative, you’d think it would’ve been done by now. I adore the polish of the game and I think it’d be cool to see the game get more updates and be expanded. Maybe one day i will get the high score :relieved:

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how do ppl get such high scores i get multiplier of 8 by end of lines but still can’t get 7500

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Heyo! Thanks for playing my game :blush:
And Thanks for reporting that, I need to look into it and make the game submit your high-score instead of your latest score :ok_hand:

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Oh yea I need to reset the Leaderboard, because the values were tweaked the scores arent right now

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When you do I’ll be right there to take the top score! Really cool concept of a bullethell + the classic PixelPizza juice

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@hkge @CodeAlpaca Thanks for the motivation ahah! :heart:

I just updated ASTRONN! ASTRONN Ship Icon - Samuel Tomé Designer & Game Developer

I cleared the Leaderboard to make way for the new scores with the new multiplier.
You can now fill it with your scores and compete with others more fairly :slight_smile: :crown:

  • It now submits your high score instead of your latest score to ensure the Online Leaderboard always matches the in-game high score, as @hkge suggested.

  • Made the Retry button a 9-slice using my 9-slice bundle, to make way for other buttons that I want to add, like a Leaderboard button and a Start button.

  • You can now also play with a Controller (no menu buttons yet, but you can move and shoot)
    This has been on the game for quite some time but I don’t think I mentioned it so it’s part of this update now.

Here’s me showing the 9 Slice bundle and the new buttons!
All the buttons were made only using this single sprite (and the clicked sprite version), they can now be any size and I don’t need to redraw them everytime.
ASTRONN Button 9-Slice Spritesheet - Samuel Tomé Designer & Game Developer

Astronn Juicy Button Bundles - Samuel Tomé Designer & Game Developer

You can play ASTRONN here:

Check out my latest 9 Slice example (Still WIP but usable ahah)

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Looks like a cool game! Nice work :+1:

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Thank you! @DJ1 Glad you like it :smile:

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how did someone get 219k

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woah 9k is nuts, great score! As for the 219k, somehow he must have found a glitch in the game or knows a way to just directly cheat Flowlab leaderboards

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Someone probably cheated ahah! I have to look into it :smiley:
I noticed that too yesterday actually ahah @hkge
But indeed 9K is a really impressive score, well-done hkge! :tada:

@LoloX3B.Z Could you tell me how you managed to get such a high score? Please share it so I can patch it, but here’s a screenshot to prove your efforts for the temporary crown! ahah
I will have to remove your score from the Leaderboard anyway, but I would love to know how you managed to do that.

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I was messing around with the code to get that 9k so I think they cheated by doing that, my actual high is around 7.1k
the cheats don’t save but the score does
also, this is most likely possible on any game with a leaderboard but I haven’t tried on any others yet
Example of cheat where I increased the boss’s health and made them not shoot bullets
I realised you can do this to make a fake but believable high score

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Wait, the leaderboard saves after the player exits the game editor???

Notnotnotnot good.

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yeah you can edit it, and get a believable high score and be on the leaderboard without anyone knowing

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So you opened the game editor and you were able to edit the game code to cheat your score?
Just so I understand correctly? @hkge

I tried reproducing it on a separate game where I open the editor to cheat the score, but it doesn’t save? Nor the score saves. What did you do differently?

Or did you find a way to use the in-game cheats?

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I think I was able to find the issue and it’s due to a Flowlab feature that I wasn’t aware.
I’m going to see if I can fix this somehow :sob:

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You could make it so it will only save the score if the leaderboard does output when you use the get input maybe?

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Or just not hook a Save behavior to a Leadboard…