Ball Bounce Simulator - Update & Dev Team Discussion

Looking good! You should try to make it save your money as well!

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This is awesome!

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Not sure how you got 20,000 moneys unless you just afk’d which is possible in the game. Also an auto clicker would probably work great, lol.
Anyway I’m glad you like the game and saving your current cash is a pretty good idea. I’ll start on that soon.

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Lol, it’s called doing homework while letting your computer run.

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Great Game! I Have A Question, It Says You Have A Free Account But… You Uploaded Sounds (The Music). I Just Don’t Get How? Is That A New Update Where If You Have A Free Account You Can Upload Music?

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He probably did something like this.

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Ohhhhhhhhhhhhh Thank You So Much!

Also I’m Gonna Get A Higher Score Than You!!! Hehehehehehe :smile:

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Um… I don’t remember adding custom sound unless I got it from Eric_Matyas on www.soundimage.org.

Edit: Yeah I just checked and I did get the music from Eric_Matyas. Which is free to use on any account.

Also remember to click on continue to continue your progress. I added a warning on play so you don’t accidentally delete your progress.

Okay I Will And The Reason I Said That Is I Thought You Uploaded The Sound And I Didn’t Notice You Pasted A LinkScreenshot 2021-02-04 130147

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And Whoa The Save Actually Works!

Yup, also I made it so that it saves your money too so all of your progress saves now.

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Except the amount of bricks you’ve broken, but oh well.

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I actually think it shouldn’t save the broken bricks, so it’s like you restart but you also don’t.

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Bwahahahahahhahahahaha

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Hey I found a bug, or at least I think it is.
image
I went to the menu then went back into the game and I get into the negatives.
Maybe I should go for the lowest score…

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Hmm… As far s I know, I actually haven’t encounter that unless you buy two of the same ball in one click which is known to happen and I’m not sure how to fix that. I’ll try to patch that soon, when I find the issue. Sorry you kinda had to be a victim of that.

Its fine, I made it back in seconds.
Maybe you could add a cool down to purchasing a ball?
Or say, if the player buys a ball put it on a 1 second cool down (with a timer), if player tries to buy it again reject the purchase (maybe with a switch and another timer). If there are no inputs after the initial input then charge the player and give them a ball.
Just a suggestion.

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Yeah, I had a few ideas of doing something like that, anyway thanks for the suggestions.