BOOSTER Giveaway-Second Wind Jam (FREE Indie)

Bro, you have a week, think of what you could do with a year of indie. Come on, don’t give up, gameplay is easy to implement(like frogspawn which has virtually no gameplay)

6 Likes

Yehhhh
I have no gameplay either…

I can probably make a quick enemy spawner, death, and title screen. Maybe.

4 Likes

Alright I’ll try to develop something tomorrow

5 Likes

Use default sprites during the gameplay/mechanic development and add/create your art later. I find that this really helps with gamedev deadlines. The same could apply to school assignments, don’t customize the font until you have all the text down.

4 Likes

Only five days.
There are ONLY FIVE DAYS LEFT!

I need to finish the final boss, make the last enemy, finish the outro! AHH!

2 Likes

im back and behind :sob: :sob: :sob:

3 Likes

I still have to do an enemy AI, spawner, and wave system.
Then do the final dialogue.
In 4 days…
Maybe in the next jam, I’ll do a YT video on my channel Truce2017.

3 Likes

im not doing this :face_with_diagonal_mouth: i cant make a non laggy game

1 Like

Maybe don’t have a stupid amount of objects and particles on screen?

5 Likes

Ahhhhh…
Day 3 of game development!

2 Likes

3 DAYS LEFT

2 Likes

I know and I cant get the wave system to WORK!!!

2 Likes

i have a systom you can use

You do?
Pls send help!
:sob:

1 Like

here @Truce2017

{"data":{"behavior":{"v":"2","nodes":[{"inputCount":0,"outputCount":3,"name":"wave bundle","behaviorType":"logic.NodeGroup","x":270,"y":-280,"group":"","id":"d8923aee2af1a74c","isMenuItem":false},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":270,"y":-352,"group":"d8923aee2af1a74c","id":"d892411a67621349","startVal":0,"tag":"Counter"},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":90,"y":-256,"group":"d8923aee2af1a74c","id":"d892411a38c5bf42","startVal":1,"tag":"Count"},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":270,"y":-224,"group":"d8923aee2af1a74c","id":"d892411a1680e44f","startVal":0,"tag":"Empty"},{"inputCount":2,"outputCount":1,"name":"Logic Gate","behaviorType":"logic.logic.Gate","x":90,"y":-160,"group":"d8923aee2af1a74c","id":"d892411b102a6d4a","gateType":"NOR"},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":450,"y":-352,"group":"d8923aee2af1a74c","id":"d892411bc7166240","startVal":1,"tag":"Total"},{"gateVal":0,"mode":"less than or equal to","inputCount":2,"outputCount":2,"name":"Filter","behaviorType":"logic.logic.Filter","x":630,"y":-352,"group":"d8923aee2af1a74c","id":"d892411c6a970741"},{"inputCount":0,"outputCount":1,"name":"Always","behaviorType":"logic.triggers.Always","x":-90,"y":-352,"group":"d8923aee2af1a74c","id":"d892411ecfc6654a"},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":90,"y":-352,"group":"d8923aee2af1a74c","id":"d892411e3257e148","startVal":0,"tag":"Reset","roundMode":1},{"inputCount":2,"outputCount":3,"name":"Proximity","behaviorType":"logic.components.Prox2","x":-90,"y":-280,"group":"d8923aee2af1a74c","id":"d892a9c686ea724f","notes":"set this prox to your enemy","n_o":0,"targetEntityId":0,"threshold":20000,"targetClassId":17468065,"nearestOnly":false,"firstObject":false,"allObjects":true,"contains":false,"shape":1,"oX":0,"oY":0,"pin":false},{"inputCount":1,"outputCount":0,"name":"Bundle Output","behaviorType":"logic.NodeGroupOutput","x":900,"y":-392,"group":"d8923aee2af1a74c","id":"d893f82e3b791e48","portId":"d8923aee2af1a74co0","tag":"wave","dataType":2},{"inputCount":1,"outputCount":0,"name":"Bundle Output","behaviorType":"logic.NodeGroupOutput","x":900,"y":-464,"group":"d8923aee2af1a74c","id":"d894088e47bc5a41","portId":"d8923aee2af1a74co1","tag":"done","dataType":2},{"inputCount":2,"outputCount":2,"name":"Repeater","behaviorType":"logic.logic.Repeater","x":630,"y":-656,"group":"d8923aee2af1a74c","id":"d8945546089a7241","notes":"set how many time you want the enemy to respawn","n_o":0,"repeatCount":0},{"inputCount":3,"outputCount":1,"name":"Switch","behaviorType":"logic.logic.Switch","x":630,"y":-456,"group":"d8923aee2af1a74c","id":"d894d5a6f0f3c242","_startVal":1,"dataType":2},{"delay":0,"count":1,"version":2,"inputCount":3,"outputCount":1,"name":"Timer","behaviorType":"logic.triggers.Timer","x":630,"y":-552,"group":"d8923aee2af1a74c","id":"d894f07e809f804a"},{"inputCount":1,"outputCount":0,"name":"Bundle Output","behaviorType":"logic.NodeGroupOutput","x":900,"y":-312,"group":"d8923aee2af1a74c","id":"d895ba26bf24fc4d","portId":"d8923aee2af1a74co2","tag":"mobs","dataType":2},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":630,"y":-192,"group":"d8923aee2af1a74c","id":"d89623269bb0664d","startVal":1,"tag":"","roundMode":1},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":810,"y":-200,"group":"d8923aee2af1a74c","id":"d89636a706e71e47","notes":"if you want what wave your on to be displayed add a label and conect the \"value\" input to the \"out\" input on this number block","startVal":0,"tag":"","roundMode":1},{"inputCount":4,"outputCount":4,"name":"Label","behaviorType":"logic.hud.Label2","x":990,"y":-192,"group":"d8923aee2af1a74c","id":"d897a2078e6ee34e","text":"0","textColor":11316076,"fontName":"oduda","scale":10,"textAlign":"left","maxWidth":0,"xO":0,"yO":0,"pin":false,"alpha":100,"kerning":0},{"inputCount":3,"outputCount":1,"name":"Spawn","behaviorType":"logic.components.Spawn2","x":1170,"y":-640,"group":"d8923aee2af1a74c","id":"d8993e7f46131b4f","notes":"sellect your enemy you want to spawn","n_o":1,"entityClassId":0,"spawnX":0,"spawnY":0},{"inputCount":3,"outputCount":1,"name":"Random","behaviorType":"logic.logic.Random","x":990,"y":-736,"group":"d8923aee2af1a74c","id":"d899ec4f59c4d446","notes":"set the \"min\" value to your maps min y \r\nset the \"max\" value  to your maps max y","n_o":1,"min":0,"max":10},{"inputCount":3,"outputCount":1,"name":"Random","behaviorType":"logic.logic.Random","x":990,"y":-896,"group":"d8923aee2af1a74c","id":"d899ecef2b18a241","notes":"set the \"min\" value to your maps min x \nset the \"max\" value  to your maps max x","n_o":1,"min":0,"max":10}],"links":[{"input_id":"d892411bc7166240i0","output_id":"d892411a67621349o0"},{"input_id":"d892411a67621349i2","output_id":"d892411a38c5bf42o0"},{"input_id":"d892411bc7166240i0","output_id":"d892411a1680e44fo0"},{"input_id":"d892411a1680e44fi1","output_id":"d892411b102a6d4ao0"},{"input_id":"d892411c6a970741i0","output_id":"d892411bc7166240o0"},{"input_id":"d894088e47bc5a41i0","output_id":"d892411c6a970741o0"},{"input_id":"d894d5a6f0f3c242i2","output_id":"d892411c6a970741o0"},{"input_id":"d895ba26bf24fc4di0","output_id":"d892411c6a970741o1"},{"input_id":"d892411e3257e148i1","output_id":"d892411ecfc6654ao0"},{"input_id":"d892a9c686ea724fi1","output_id":"d892411ecfc6654ao0"},{"input_id":"d892411a67621349i0","output_id":"d892411e3257e148o0"},{"input_id":"d892411bc7166240i1","output_id":"d892411e3257e148o0"},{"input_id":"d892411a38c5bf42i1","output_id":"d892a9c686ea724fo0"},{"input_id":"d892411b102a6d4ai0","output_id":"d892a9c686ea724fo0"},{"input_id":"d899ecef2b18a241i0","output_id":"d8945546089a7241o0"},{"input_id":"d899ec4f59c4d446i0","output_id":"d8945546089a7241o0"},{"input_id":"d8993e7f46131b4fi2","output_id":"d8945546089a7241o0"},{"input_id":"d8945546089a7241i1","output_id":"d894d5a6f0f3c242o0"},{"input_id":"d894f07e809f804ai0","output_id":"d894d5a6f0f3c242o0"},{"input_id":"d894d5a6f0f3c242i0","output_id":"d894d5a6f0f3c242o0"},{"input_id":"d89623269bb0664di1","output_id":"d894d5a6f0f3c242o0"},{"input_id":"d894d5a6f0f3c242i1","output_id":"d894f07e809f804ao0"},{"input_id":"d89636a706e71e47i2","output_id":"d89623269bb0664do0"},{"input_id":"d893f82e3b791e48i0","output_id":"d89636a706e71e47o0"},{"input_id":"d897a2078e6ee34ei0","output_id":"d89636a706e71e47o0"},{"input_id":"d8993e7f46131b4fi1","output_id":"d899ec4f59c4d446o0"},{"input_id":"d8993e7f46131b4fi0","output_id":"d899ecef2b18a241o0"}]}}}

copy and paste this code into your wave counter

1 Like

Epic Self Promotion!

3 Likes

I don’t think my game is going to be good in time till the flowjam ends, but for me it seems like a project I would like to continue on moving forward so my hope is that with the feedback from my game when I release it will help me make my game fun and very enjoyable for everyone.

2 Likes

WORK!
WORK!
WORK!

5 Likes

How do I draw a good tree stump can anyone help me? I have been at it for 30 minutes and can’t find a good pixel art tree stump it looks wonky. This is what my tree stump looks like I know bad. Someone I think can help @Hong_Jooni_Pooni
image

3 Likes

Use references

4 Likes