Bro, you have a week, think of what you could do with a year of indie. Come on, don’t give up, gameplay is easy to implement(like frogspawn which has virtually no gameplay)
Yehhhh
I have no gameplay either…
I can probably make a quick enemy spawner, death, and title screen. Maybe.
Alright I’ll try to develop something tomorrow
Use default sprites during the gameplay/mechanic development and add/create your art later. I find that this really helps with gamedev deadlines. The same could apply to school assignments, don’t customize the font until you have all the text down.
Only five days.
There are ONLY FIVE DAYS LEFT!
I need to finish the final boss, make the last enemy, finish the outro! AHH!
I still have to do an enemy AI, spawner, and wave system.
Then do the final dialogue.
In 4 days…
Maybe in the next jam, I’ll do a YT video on my channel Truce2017.
im not doing this i cant make a non laggy game
Maybe don’t have a stupid amount of objects and particles on screen?
Ahhhhh…
Day 3 of game development!
3 DAYS LEFT
I know and I cant get the wave system to WORK!!!
i have a systom you can use
You do?
Pls send help!
here @Truce2017
{"data":{"behavior":{"v":"2","nodes":[{"inputCount":0,"outputCount":3,"name":"wave bundle","behaviorType":"logic.NodeGroup","x":270,"y":-280,"group":"","id":"d8923aee2af1a74c","isMenuItem":false},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":270,"y":-352,"group":"d8923aee2af1a74c","id":"d892411a67621349","startVal":0,"tag":"Counter"},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":90,"y":-256,"group":"d8923aee2af1a74c","id":"d892411a38c5bf42","startVal":1,"tag":"Count"},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":270,"y":-224,"group":"d8923aee2af1a74c","id":"d892411a1680e44f","startVal":0,"tag":"Empty"},{"inputCount":2,"outputCount":1,"name":"Logic Gate","behaviorType":"logic.logic.Gate","x":90,"y":-160,"group":"d8923aee2af1a74c","id":"d892411b102a6d4a","gateType":"NOR"},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":450,"y":-352,"group":"d8923aee2af1a74c","id":"d892411bc7166240","startVal":1,"tag":"Total"},{"gateVal":0,"mode":"less than or equal to","inputCount":2,"outputCount":2,"name":"Filter","behaviorType":"logic.logic.Filter","x":630,"y":-352,"group":"d8923aee2af1a74c","id":"d892411c6a970741"},{"inputCount":0,"outputCount":1,"name":"Always","behaviorType":"logic.triggers.Always","x":-90,"y":-352,"group":"d8923aee2af1a74c","id":"d892411ecfc6654a"},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":90,"y":-352,"group":"d8923aee2af1a74c","id":"d892411e3257e148","startVal":0,"tag":"Reset","roundMode":1},{"inputCount":2,"outputCount":3,"name":"Proximity","behaviorType":"logic.components.Prox2","x":-90,"y":-280,"group":"d8923aee2af1a74c","id":"d892a9c686ea724f","notes":"set this prox to your enemy","n_o":0,"targetEntityId":0,"threshold":20000,"targetClassId":17468065,"nearestOnly":false,"firstObject":false,"allObjects":true,"contains":false,"shape":1,"oX":0,"oY":0,"pin":false},{"inputCount":1,"outputCount":0,"name":"Bundle Output","behaviorType":"logic.NodeGroupOutput","x":900,"y":-392,"group":"d8923aee2af1a74c","id":"d893f82e3b791e48","portId":"d8923aee2af1a74co0","tag":"wave","dataType":2},{"inputCount":1,"outputCount":0,"name":"Bundle Output","behaviorType":"logic.NodeGroupOutput","x":900,"y":-464,"group":"d8923aee2af1a74c","id":"d894088e47bc5a41","portId":"d8923aee2af1a74co1","tag":"done","dataType":2},{"inputCount":2,"outputCount":2,"name":"Repeater","behaviorType":"logic.logic.Repeater","x":630,"y":-656,"group":"d8923aee2af1a74c","id":"d8945546089a7241","notes":"set how many time you want the enemy to respawn","n_o":0,"repeatCount":0},{"inputCount":3,"outputCount":1,"name":"Switch","behaviorType":"logic.logic.Switch","x":630,"y":-456,"group":"d8923aee2af1a74c","id":"d894d5a6f0f3c242","_startVal":1,"dataType":2},{"delay":0,"count":1,"version":2,"inputCount":3,"outputCount":1,"name":"Timer","behaviorType":"logic.triggers.Timer","x":630,"y":-552,"group":"d8923aee2af1a74c","id":"d894f07e809f804a"},{"inputCount":1,"outputCount":0,"name":"Bundle Output","behaviorType":"logic.NodeGroupOutput","x":900,"y":-312,"group":"d8923aee2af1a74c","id":"d895ba26bf24fc4d","portId":"d8923aee2af1a74co2","tag":"mobs","dataType":2},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":630,"y":-192,"group":"d8923aee2af1a74c","id":"d89623269bb0664d","startVal":1,"tag":"","roundMode":1},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":810,"y":-200,"group":"d8923aee2af1a74c","id":"d89636a706e71e47","notes":"if you want what wave your on to be displayed add a label and conect the \"value\" input to the \"out\" input on this number block","startVal":0,"tag":"","roundMode":1},{"inputCount":4,"outputCount":4,"name":"Label","behaviorType":"logic.hud.Label2","x":990,"y":-192,"group":"d8923aee2af1a74c","id":"d897a2078e6ee34e","text":"0","textColor":11316076,"fontName":"oduda","scale":10,"textAlign":"left","maxWidth":0,"xO":0,"yO":0,"pin":false,"alpha":100,"kerning":0},{"inputCount":3,"outputCount":1,"name":"Spawn","behaviorType":"logic.components.Spawn2","x":1170,"y":-640,"group":"d8923aee2af1a74c","id":"d8993e7f46131b4f","notes":"sellect your enemy you want to spawn","n_o":1,"entityClassId":0,"spawnX":0,"spawnY":0},{"inputCount":3,"outputCount":1,"name":"Random","behaviorType":"logic.logic.Random","x":990,"y":-736,"group":"d8923aee2af1a74c","id":"d899ec4f59c4d446","notes":"set the \"min\" value to your maps min y \r\nset the \"max\" value to your maps max y","n_o":1,"min":0,"max":10},{"inputCount":3,"outputCount":1,"name":"Random","behaviorType":"logic.logic.Random","x":990,"y":-896,"group":"d8923aee2af1a74c","id":"d899ecef2b18a241","notes":"set the \"min\" value to your maps min x \nset the \"max\" value to your maps max x","n_o":1,"min":0,"max":10}],"links":[{"input_id":"d892411bc7166240i0","output_id":"d892411a67621349o0"},{"input_id":"d892411a67621349i2","output_id":"d892411a38c5bf42o0"},{"input_id":"d892411bc7166240i0","output_id":"d892411a1680e44fo0"},{"input_id":"d892411a1680e44fi1","output_id":"d892411b102a6d4ao0"},{"input_id":"d892411c6a970741i0","output_id":"d892411bc7166240o0"},{"input_id":"d894088e47bc5a41i0","output_id":"d892411c6a970741o0"},{"input_id":"d894d5a6f0f3c242i2","output_id":"d892411c6a970741o0"},{"input_id":"d895ba26bf24fc4di0","output_id":"d892411c6a970741o1"},{"input_id":"d892411e3257e148i1","output_id":"d892411ecfc6654ao0"},{"input_id":"d892a9c686ea724fi1","output_id":"d892411ecfc6654ao0"},{"input_id":"d892411a67621349i0","output_id":"d892411e3257e148o0"},{"input_id":"d892411bc7166240i1","output_id":"d892411e3257e148o0"},{"input_id":"d892411a38c5bf42i1","output_id":"d892a9c686ea724fo0"},{"input_id":"d892411b102a6d4ai0","output_id":"d892a9c686ea724fo0"},{"input_id":"d899ecef2b18a241i0","output_id":"d8945546089a7241o0"},{"input_id":"d899ec4f59c4d446i0","output_id":"d8945546089a7241o0"},{"input_id":"d8993e7f46131b4fi2","output_id":"d8945546089a7241o0"},{"input_id":"d8945546089a7241i1","output_id":"d894d5a6f0f3c242o0"},{"input_id":"d894f07e809f804ai0","output_id":"d894d5a6f0f3c242o0"},{"input_id":"d894d5a6f0f3c242i0","output_id":"d894d5a6f0f3c242o0"},{"input_id":"d89623269bb0664di1","output_id":"d894d5a6f0f3c242o0"},{"input_id":"d894d5a6f0f3c242i1","output_id":"d894f07e809f804ao0"},{"input_id":"d89636a706e71e47i2","output_id":"d89623269bb0664do0"},{"input_id":"d893f82e3b791e48i0","output_id":"d89636a706e71e47o0"},{"input_id":"d897a2078e6ee34ei0","output_id":"d89636a706e71e47o0"},{"input_id":"d8993e7f46131b4fi1","output_id":"d899ec4f59c4d446o0"},{"input_id":"d8993e7f46131b4fi0","output_id":"d899ecef2b18a241o0"}]}}}
copy and paste this code into your wave counter
Epic Self Promotion!
I don’t think my game is going to be good in time till the flowjam ends, but for me it seems like a project I would like to continue on moving forward so my hope is that with the feedback from my game when I release it will help me make my game fun and very enjoyable for everyone.
How do I draw a good tree stump can anyone help me? I have been at it for 30 minutes and can’t find a good pixel art tree stump it looks wonky. This is what my tree stump looks like I know bad. Someone I think can help @Hong_Jooni_Pooni
Use references