I’m 2/3rds done with my game. I’ve completed the back-alleys and the city entrance. Now I’m onto the final stages. I’ve completely finished the main code fundamentals. The last part of code will be for the two new enemies!
@BradenS , next time, if there is a 3rd booster jam, can there be a rule that you can’t ask for any sort of help, I feel like this is needed because it relies solely on the coders ability to code, and it gives and unfair advantage to some.
I think getting some light help if you’re stuck on a problem is alright.
Hmm…
Although I was the one to ask for the most help, I partially agree. It might be a bit unfair.
Yes.
I also agree with this. Asking for help is allowed for the official Flowjams, so why shouldn’t it be allowed for Booster Jams?
So my game has no gameplay so I will probably be withdrawaling.
Bro, you have a week, think of what you could do with a year of indie. Come on, don’t give up, gameplay is easy to implement(like frogspawn which has virtually no gameplay)
Yehhhh
I have no gameplay either…
I can probably make a quick enemy spawner, death, and title screen. Maybe.
Alright I’ll try to develop something tomorrow
Use default sprites during the gameplay/mechanic development and add/create your art later. I find that this really helps with gamedev deadlines. The same could apply to school assignments, don’t customize the font until you have all the text down.
Only five days.
There are ONLY FIVE DAYS LEFT!
I need to finish the final boss, make the last enemy, finish the outro! AHH!
I still have to do an enemy AI, spawner, and wave system.
Then do the final dialogue.
In 4 days…
Maybe in the next jam, I’ll do a YT video on my channel Truce2017.
im not doing this i cant make a non laggy game
Maybe don’t have a stupid amount of objects and particles on screen?
Ahhhhh…
Day 3 of game development!
3 DAYS LEFT
I know and I cant get the wave system to WORK!!!
i have a systom you can use
You do?
Pls send help!
here @Truce2017
{"data":{"behavior":{"v":"2","nodes":[{"inputCount":0,"outputCount":3,"name":"wave bundle","behaviorType":"logic.NodeGroup","x":270,"y":-280,"group":"","id":"d8923aee2af1a74c","isMenuItem":false},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":270,"y":-352,"group":"d8923aee2af1a74c","id":"d892411a67621349","startVal":0,"tag":"Counter"},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":90,"y":-256,"group":"d8923aee2af1a74c","id":"d892411a38c5bf42","startVal":1,"tag":"Count"},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":270,"y":-224,"group":"d8923aee2af1a74c","id":"d892411a1680e44f","startVal":0,"tag":"Empty"},{"inputCount":2,"outputCount":1,"name":"Logic Gate","behaviorType":"logic.logic.Gate","x":90,"y":-160,"group":"d8923aee2af1a74c","id":"d892411b102a6d4a","gateType":"NOR"},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":450,"y":-352,"group":"d8923aee2af1a74c","id":"d892411bc7166240","startVal":1,"tag":"Total"},{"gateVal":0,"mode":"less than or equal to","inputCount":2,"outputCount":2,"name":"Filter","behaviorType":"logic.logic.Filter","x":630,"y":-352,"group":"d8923aee2af1a74c","id":"d892411c6a970741"},{"inputCount":0,"outputCount":1,"name":"Always","behaviorType":"logic.triggers.Always","x":-90,"y":-352,"group":"d8923aee2af1a74c","id":"d892411ecfc6654a"},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":90,"y":-352,"group":"d8923aee2af1a74c","id":"d892411e3257e148","startVal":0,"tag":"Reset","roundMode":1},{"inputCount":2,"outputCount":3,"name":"Proximity","behaviorType":"logic.components.Prox2","x":-90,"y":-280,"group":"d8923aee2af1a74c","id":"d892a9c686ea724f","notes":"set this prox to your enemy","n_o":0,"targetEntityId":0,"threshold":20000,"targetClassId":17468065,"nearestOnly":false,"firstObject":false,"allObjects":true,"contains":false,"shape":1,"oX":0,"oY":0,"pin":false},{"inputCount":1,"outputCount":0,"name":"Bundle Output","behaviorType":"logic.NodeGroupOutput","x":900,"y":-392,"group":"d8923aee2af1a74c","id":"d893f82e3b791e48","portId":"d8923aee2af1a74co0","tag":"wave","dataType":2},{"inputCount":1,"outputCount":0,"name":"Bundle Output","behaviorType":"logic.NodeGroupOutput","x":900,"y":-464,"group":"d8923aee2af1a74c","id":"d894088e47bc5a41","portId":"d8923aee2af1a74co1","tag":"done","dataType":2},{"inputCount":2,"outputCount":2,"name":"Repeater","behaviorType":"logic.logic.Repeater","x":630,"y":-656,"group":"d8923aee2af1a74c","id":"d8945546089a7241","notes":"set how many time you want the enemy to respawn","n_o":0,"repeatCount":0},{"inputCount":3,"outputCount":1,"name":"Switch","behaviorType":"logic.logic.Switch","x":630,"y":-456,"group":"d8923aee2af1a74c","id":"d894d5a6f0f3c242","_startVal":1,"dataType":2},{"delay":0,"count":1,"version":2,"inputCount":3,"outputCount":1,"name":"Timer","behaviorType":"logic.triggers.Timer","x":630,"y":-552,"group":"d8923aee2af1a74c","id":"d894f07e809f804a"},{"inputCount":1,"outputCount":0,"name":"Bundle Output","behaviorType":"logic.NodeGroupOutput","x":900,"y":-312,"group":"d8923aee2af1a74c","id":"d895ba26bf24fc4d","portId":"d8923aee2af1a74co2","tag":"mobs","dataType":2},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":630,"y":-192,"group":"d8923aee2af1a74c","id":"d89623269bb0664d","startVal":1,"tag":"","roundMode":1},{"inputCount":3,"outputCount":1,"name":"Number","behaviorType":"logic.logic.Value","x":810,"y":-200,"group":"d8923aee2af1a74c","id":"d89636a706e71e47","notes":"if you want what wave your on to be displayed add a label and conect the \"value\" input to the \"out\" input on this number block","startVal":0,"tag":"","roundMode":1},{"inputCount":4,"outputCount":4,"name":"Label","behaviorType":"logic.hud.Label2","x":990,"y":-192,"group":"d8923aee2af1a74c","id":"d897a2078e6ee34e","text":"0","textColor":11316076,"fontName":"oduda","scale":10,"textAlign":"left","maxWidth":0,"xO":0,"yO":0,"pin":false,"alpha":100,"kerning":0},{"inputCount":3,"outputCount":1,"name":"Spawn","behaviorType":"logic.components.Spawn2","x":1170,"y":-640,"group":"d8923aee2af1a74c","id":"d8993e7f46131b4f","notes":"sellect your enemy you want to spawn","n_o":1,"entityClassId":0,"spawnX":0,"spawnY":0},{"inputCount":3,"outputCount":1,"name":"Random","behaviorType":"logic.logic.Random","x":990,"y":-736,"group":"d8923aee2af1a74c","id":"d899ec4f59c4d446","notes":"set the \"min\" value to your maps min y \r\nset the \"max\" value to your maps max y","n_o":1,"min":0,"max":10},{"inputCount":3,"outputCount":1,"name":"Random","behaviorType":"logic.logic.Random","x":990,"y":-896,"group":"d8923aee2af1a74c","id":"d899ecef2b18a241","notes":"set the \"min\" value to your maps min x \nset the \"max\" value to your maps max x","n_o":1,"min":0,"max":10}],"links":[{"input_id":"d892411bc7166240i0","output_id":"d892411a67621349o0"},{"input_id":"d892411a67621349i2","output_id":"d892411a38c5bf42o0"},{"input_id":"d892411bc7166240i0","output_id":"d892411a1680e44fo0"},{"input_id":"d892411a1680e44fi1","output_id":"d892411b102a6d4ao0"},{"input_id":"d892411c6a970741i0","output_id":"d892411bc7166240o0"},{"input_id":"d894088e47bc5a41i0","output_id":"d892411c6a970741o0"},{"input_id":"d894d5a6f0f3c242i2","output_id":"d892411c6a970741o0"},{"input_id":"d895ba26bf24fc4di0","output_id":"d892411c6a970741o1"},{"input_id":"d892411e3257e148i1","output_id":"d892411ecfc6654ao0"},{"input_id":"d892a9c686ea724fi1","output_id":"d892411ecfc6654ao0"},{"input_id":"d892411a67621349i0","output_id":"d892411e3257e148o0"},{"input_id":"d892411bc7166240i1","output_id":"d892411e3257e148o0"},{"input_id":"d892411a38c5bf42i1","output_id":"d892a9c686ea724fo0"},{"input_id":"d892411b102a6d4ai0","output_id":"d892a9c686ea724fo0"},{"input_id":"d899ecef2b18a241i0","output_id":"d8945546089a7241o0"},{"input_id":"d899ec4f59c4d446i0","output_id":"d8945546089a7241o0"},{"input_id":"d8993e7f46131b4fi2","output_id":"d8945546089a7241o0"},{"input_id":"d8945546089a7241i1","output_id":"d894d5a6f0f3c242o0"},{"input_id":"d894f07e809f804ai0","output_id":"d894d5a6f0f3c242o0"},{"input_id":"d894d5a6f0f3c242i0","output_id":"d894d5a6f0f3c242o0"},{"input_id":"d89623269bb0664di1","output_id":"d894d5a6f0f3c242o0"},{"input_id":"d894d5a6f0f3c242i1","output_id":"d894f07e809f804ao0"},{"input_id":"d89636a706e71e47i2","output_id":"d89623269bb0664do0"},{"input_id":"d893f82e3b791e48i0","output_id":"d89636a706e71e47o0"},{"input_id":"d897a2078e6ee34ei0","output_id":"d89636a706e71e47o0"},{"input_id":"d8993e7f46131b4fi1","output_id":"d899ec4f59c4d446o0"},{"input_id":"d8993e7f46131b4fi0","output_id":"d899ecef2b18a241o0"}]}}}
copy and paste this code into your wave counter