Check for no collusion

I am having an issue that would be so much easier if i had a feature like:
Collision blocks have a collision and a no collision wire ball. If we had this, we could check if the player is touching air and therefore make jumping systems easier.

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world conclusion in phisics

it already exists

Nor gate lol

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Based logic gate user


It seems like a similar question to this?

(Logic gates don’t work for collisions since collisions only output on the frame the collision happens, not afterward. Something like Proximity or Raycast is more practical, especially with the new offset feature)