Oh also, Blood when Hitting enemies and Blood Splatters when killing enemies is now toggleable, you can also change music volume, sfx volume, turn on and off healthbars and damage numbers and i’m planning on other things like toggleable screenshake and if needed possibly a mode to reduce flashing colors and stuff to make the game accessible for people with epilepsy
ᛈᛗ ᛗᛖ ᛏᛟ ᚷᛖᛏ ᚨ ᛚᛁᚾᚴ ᛏᛟ ᚲᛟᚨᛚᛖᛋᚲᛖᚾᚲᛖ
What does that mean?
@DinoDev @Hong_Jooni_Pooni @BradenS @extrez @JUSTPLAINOP @HuckleBerry @John_Shrekinson @ItzBlob @nhgcr_for_the_3rd_time @eee_team
Moving Platforms, the GIF doesn’t really show this but the player automatically moves along with the platform! Also, the GIF is a bit laggy.
Wow, that’s big.
Nice game map, looks bigger than I remember. I used to reveal my maps like this, but then I stopped because then it would spoil the game[play] I thought. Now that you’ve seemingly done this multiple times, would you say that I am wrong?
I really need to increase the healthbar length.
What if bigger bosses had longer healthbars
I’m super proud of how the stairs came out! They make the game feel a lot more 3d, now I’m going to place stairs and altitude changes in general around the first level to make this one spot not stand out as much. This article helped me a ton.
https://michaelbitzos.com/devblog/implementing-stairs-in-2d-top-down-games
Ya the stairs don’t fit the world at all, the walls are not there, it doesn’t look 3d so the 3d stairs look weird
Yeah, the whole level would have to be changed to make those stairs fit well into it.
huh? yeah i’ll adjust the whole level to feature stairs and elevation and stuff
please don’t say you’re talking about the horizontal stairs because i love how they look