# "Crashing is a myth", THE most 3D game you've ever seen on flowlab

Well it is a video game after all, I was going to add gears but that sounds a little too much

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Thatās not really a game per say, itās just a tech demo B)

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Hey, I mean I wouldnāt mind Forza: Flowlab Edition, just saying

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Woah, no way! I had no idea you were in the forums @Bmarzi ! You make really good games and art!

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Thanks, Iām definitely going to be messing around with sprite stacking.

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I added a simple gear system, when you get enough speed you can press space bar to upshift, there are 3 gears, each one that lets you go to a certain max speed

I also made double tapping shift be the brake button instead of space

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this is bringing the OGs back haha

Anyone have art tips with sprite stacking?

Iām finding it confusing to make a car with this-

Only things Iāve done with it so far are cubes, circles, and a turret.

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I canāt really help, I just did it on instinct

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Yeah, you have them primitive-art instincts.

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Yes I do

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Added a stun mechanic when you run into a wall too fast, with a fun little effect of birds flying over your head

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I finally mastered the art for sprite stacking (my art still sucks, I just understand how to make things now)

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Itās AAALLLIIIVVVEEE! And ugly.

Thanks, @TinkerSmith, @Agent_Y, and @JR01!

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Can anyone breakdown how this formula works? Iām too old and dumb to understand so please speak plainlyā¦

(A==0)?1:A

@DinoDev nice work, the artwork is not as bad, try adding an outline to polish it off.

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Its Haxe code in the expression

Does A = 0?
True: outputs 1
False: outputs A

This is just so that you never get 0

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Thank you for making me understand some of the flowlab expression mechanics. Iāve been dying to know them forever

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I have a full list of expression code in my bundle library
Flowlab Game Creator - Bundle Library

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Ik. Iāve bookmarked your library because I found it really helpful. I was skeptical at first, but it actually taught me some cool stuff

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