Crimson hunters...AGAIN!!

Try this:

Make a big circle object the size of the prox you want, not solid, circle shape, layer 3, have collisions. Alpha it barely visible, ~20 should be fine. Attach it to the player. Use collision with circle for the enemies, so they activate when you touch them with the circle. If it works, Alpha 0 the circle and you have a workaround. If other enemies trigger and you didn’t touch them, clones are super broken.

@“Mhx Ar” collisions for attached objects are always disabled now… to prevent them from flying off because the physics engine cant resolve it

Then attach it with x/y

Well… I shouldve seen that coming.

Try it out and let me know.

Im a little tired, but Ill figure it out tomorrow… hopefully