CubeTales 3: Flames Of Destruction Devlog

Yep, the combat right now is kind of a mess.

well heres some games who might help

this one is by codealpaca, as for my souls like i will send it to you in a pm

What the HECK! Why are his animations so good?

exactley, i never knew my boy codealpaca was a artist

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I’m pretty sure that alpaca got it from some online thing, but alpaca is still a good artist nonetheless

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The animation?

yea, from an asset pack, i’ll see if i can find it.

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Uh um yes

Can the cubes have surgery

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The surveillance drones in level 5 now do a:

:question:

:exclamation:

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but can they do a:

:interrobang:

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Misinformation. I thought Bumblebee and Rise of the Beasts had the same director, but they do not. Bumblebee (2018) was directed by Travis Knight, and while ROTB may be a sequel, it was directed by Stephen Caple Jr. instead.

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The series are no longer in the same universe but I think cinematic parallels can still work

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is this game on hold right now

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Not really, I’m sorta flip flopping between this and NeoMetal. When I get bored/burned out on one, I work on the other.

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Also I guess if you’re of the legal age to use Discord, I have a little server set up so you can recieve updates on both CubeTales and NeoMetal

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Updates 10/23/2023

  • Completely replaced blue & purple techblock sprites
  • Added hover animations to the Return to menu, Fullscreen, and Volume buttons.
  • Added shader to pause
  • Resprited all Cyber blocks and slopes
  • Added rexture feature for scaffolding, metal, metal bg, and floating platform in Level 13 (also added more background and implemented pause feature in same level)
  • Resprited orange techblocks
  • Shaded some objects more

Overall this was a sprite/visuals update.

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ezgif.com-video-to-gif (9)
now you can die in style

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ezgif.com-optimize (6)
zooming

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