teammate gets down?
yes, I’m pretty sure that’s it. I’ll look into the code to see if I can figure out what the loop is
okay thank you so much
I FOUND IT!!
found what?
I FOUND THE THING THAT CAUSES THE INFINITE LOOP!
screenshot NOW!
…
it is something in the downed bundle, I know that
uh?
Nevermind, I’m just an idiot
Tell me if you find it or not.
is this more helpful? This is what happens right before a character gets downed and when the infinite loop message plays This is juna’s behaviors by the way
but shes not down, she still had a little health left
Then check what happens when a player is downed
Uncaught RangeError: Maximum call stack size exceeded
at logic_logic_Value.evaluate (Flowlab.js?v=155:65172)
at logic_logic_Value.evaluateOutputs (Flowlab.js?v=155:55300)
at logic_logic_Value.evaluate (Flowlab.js?v=155:65262)
at logic_components_Mailbox.evaluateOutputs (Flowlab.js?v=155:55300)
at logic_components_Mailbox.evaluate (Flowlab.js?v=155:58075)
at core_Entity.sendMessage (Flowlab.js?v=155:17747)
at logic_components_Message.evaluate (Flowlab.js?v=155:58134)
at logic_logic_Filter.evaluateOutputs (Flowlab.js?v=155:55300)
at logic_logic_Filter.evaluate (Flowlab.js?v=155:63313)
at logic_logic_Value.evaluateOutputs (Flowlab.js?v=155:55300)
This is the actual error btw
you found it? if so how could i fix it?
i tried copying and pasting that but it didnt work.
That is the actual error that flowlab is running into. I’m not proficient in java script though so I’m having trouble figuring out the specific code causing the problem
Okay thank you though.