(Dont click fixed now)

teammate gets down?

yes, I’m pretty sure that’s it. I’ll look into the code to see if I can figure out what the loop is

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okay thank you so much :pleading_face:

I FOUND IT!! :upside_down_face:

found what?

I FOUND THE THING THAT CAUSES THE INFINITE LOOP! :upside_down_face:

screenshot NOW!

it is something in the downed bundle, I know that

uh?

Nevermind, I’m just an idiot :sob:

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Tell me if you find it or not.

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is this more helpful? This is what happens right before a character gets downed and when the infinite loop message plays :upside_down_face: This is juna’s behaviors by the way

but shes not down, she still had a little health left

Then check what happens when a player is downed

Uncaught RangeError: Maximum call stack size exceeded
at logic_logic_Value.evaluate (Flowlab.js?v=155:65172)
at logic_logic_Value.evaluateOutputs (Flowlab.js?v=155:55300)
at logic_logic_Value.evaluate (Flowlab.js?v=155:65262)
at logic_components_Mailbox.evaluateOutputs (Flowlab.js?v=155:55300)
at logic_components_Mailbox.evaluate (Flowlab.js?v=155:58075)
at core_Entity.sendMessage (Flowlab.js?v=155:17747)
at logic_components_Message.evaluate (Flowlab.js?v=155:58134)
at logic_logic_Filter.evaluateOutputs (Flowlab.js?v=155:55300)
at logic_logic_Filter.evaluate (Flowlab.js?v=155:63313)
at logic_logic_Value.evaluateOutputs (Flowlab.js?v=155:55300)

This is the actual error btw

you found it? if so how could i fix it?

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i tried copying and pasting that but it didnt work.

That is the actual error that flowlab is running into. I’m not proficient in java script though so I’m having trouble figuring out the specific code causing the problem

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Okay thank you though. :sob: