Open the Door
Hello everyone!
Welcome to the topic for Doors Of The Kings, here I’ll be posting updates, new content, teasers, and some community votes. And if you have questions or feedback I’d appreciate it!
Also, happy holidays everyone!
Thank you for being patient with me, some of you may know that I recently became sick, I thought I was fine but then I became bedridden for a short amount of time.
At the time of writing this my condition is getting better so hopefully by the end of 2021, or the beginning of 2022, I’ll have fully recovered and bounced back!
Now coming back to the Project Key, or rather Doors Of The Kings, I’ve got a few things about the game and its development!
What will the gameplay be about?
Taking after games like The Binding of Isaac, DOTK will be a roguelike with slower-paced combat.
To explain the gameplay I need to explain how the system works. There are Floors that contain Rooms that contain Doors.
Floors are basically levels, every time you reach the end of a floor you move down, difficulty increases every time you move down a floor.
Rooms are the play area, this is where you fight, where you obtain loot, and where you do everything.
Doors connect rooms together, different doors lead to different rooms, you can’t go back through a door once you’ve opened it meaning you can’t return to previous rooms.
In the first Room players will be presented with 4 Doors to choose from, some of them will be item rooms while some of them will have combat, the player chooses one to enter which will lead them to a Room.
There are a few types of Doors: Combat, Mini Boss, Boss, Challenge, Item, Shop, Blessing, and Event, each type leading to a different type of Room.
The player needs to pass through 5 different room segments in order to progress to the next floor.
Each floor has a unique random property, excluding the first floor.
Some may give debuffs to the player or disable some of the player’s items, these properties increase with difficulty and lower floors may even have multiple properties.
Combat will rely on the player’s timing skills, in terms of mechanics gameplay will be very slow, the player will need to time their rolls, blocks, parries, and counter-attacks to be able to defeat enemies.
How frequently will updates happen?
Once a week, if there are no complications, I plan to complete small parts of the game each week, whether it’s a simple animation or a new enemy I plan to at least share some info on the development of the game starting next year.
What will be expected in the early stages of development?
Not much, The first few weeks of development next year may be slow, this is because 1) I need to prep for school and 2) the winter Flowjanm will be taking place, so while I do plan to participate I will continue to plan out the main mechanics of the game.
If you have questions feel free to ask!
This is the second-ever game I really tried to make, my first being a small platformer called Moon Light, which was a few years ago so Doors Of The Kings will be one of my first experiences making a game by myself with all the skills I’ve learned so I’m excited to be able to work on something like this.
Thank you to everyone for showing support and excitement for this game!
Merry Christmas, I hope everyone is enjoying their holidays!