Hi! I’m PixelPizza, if you are reading this it’s probably because you are looking for an easy way to learn and implement a Double Jump to your game.
Well, I made this example/bundle so you can easily copy-and-paste a functional and bug-free Double Jump Mechanic!
I think this is a little too much effort for just an example game, but it looks great anyway.
Also, you shouldn’t be able to do this:
A double jump mechanic should only allow you to jump in the air once, until you hit the ground again. I know it is kind of a misleading term but that’s just how it works lol.
This is really cool, I used the same mechanic in one of my games I was working on a bit ago. I’m ridiculously impressed by how GOOD this looks, everything, the animations, trails, sprites, they all just looks incredible together.
Hey @Latif , that’s just a normal jump and a double jump - and it’s a feature shown up there.
It’s called “Coyote Time” because it allows the player to jump for a short time after leaving a ledge (Just like in the cartoons “Looney Tunes”).
This is used in many platformers games, like Dead Cells and Celeste, and even 3D games, like Dying Light, because it forgives players that aren’t able to press the Jump button a moment/pixels before they leave the platform.
Select the mouse tool in the editor, and select the bundle. Then click copy.
Above, there is a tutorial on how to copy and import to your game. @lordkitten