Dungeon Defenders Inspired game

Thanks, working on it a lot. On the CSGS Forum (Crossed Sword Games Forum Above) and this one you can see a kind of dev log.

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Here’s some things i’ve done.
-Create the Object thrower, and almost finished it for the Knife Thrower.
-Added the Knife to damages, and the Knife thrower.
-Made the Current defences only active for the Paladin, So we can create more variety in character types.
-Changed Enemy UI to match their name.
Working on
-Click to shoot character projectiles
-More defences
-Finish Knife Thrower.

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@The_KWASM This all sounds really great, and an amazing development to the game, but,

  1. Did you see the comment about the knife thrower? I did say we should probably make it another monster type since it may seem to basic or not very unique.

  2. Also I said we should not limit certain classes to certain defences. This seems too difficult and may be too similar to Dungeon Defenders. Instead everyone has the same defences and unlocks more over time (which can replace others).

Good work overall though, taking a quick look now and a more detailed one later!

Well I just made the basic code for the knife thrower, or just projectiles, so it can be changed to full extent.
And I know it will seem like dungeon defenders, but something like this is featured in many games, and as the character types are basically just echoes of each other, the different towers for each would give a significant reason to choose which one you want. Also either way we do them, it will seem like a different game, IE- Dungeon defenders for varied, and Kingdom Rush for interchangeable.

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Things that would help to be done-
-Animations and Sprites for the Knife Thrower.
-A fix to the new towers I’m creating so they actually work properly.
-Fixing the materials, so that they don’t stay the same after purchase.
-A new sprite for the Enemy barrier.
-Valkyrie Class

-Added projectile targeting to point towards the mouse if it’s moving.

Did everyone give up on this?
I’m willing to continue, but i’d need the insight of how to manage the resources.

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@The_KWASM No, I certianly have not, I’ve just been working on other games for now as I over-worked on this for a while. I’m doing the flowjam now and have been working on a Combat Car Adventures Reboot, but trust me this game is not stopped.

(P. S I’m not throwing shade but before - besides maniac pumpkins wall help - I was the only one other than you doing stuff, so because I stopped no one besides you continued)

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Indeed, wish we had a larger team

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Can I try and fix the Resources, it’s very jumbled, and needs to be cleaned up, I’ll do it, but I might mess it up. So if you want to, tell me first.

@The_KWASM Well first what do you mean, what’s the main problem?

Nothing is being counted, so the materials are infinite if you have the base amount. and the UI is jumbled in the materials and resources group.

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@The_KWASM I’m not sure why, everything worked fine the last I played. Be free to tinker all you like, its usually the filters that cause the problem.

Also I can’t figure out why the fullscreen isn’t working. It should.
The material bundle is very confusing.

Hey, could you make art for the Valkyrie Classes, I’ll do the code, also You can help with anything else that needs art (Knife Thrower, Summon 1, Any UI,) that would be great.

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@The_KWASM I’m really busy working on the Flowjam at the moment spending every waking second working on it.

But I’ll try to get it done. Maybe the Valkarye class. I’ll try me best!

Oh sorry, I forgot about FlowJam, Ima keep working on stuff, so when you’re done, it won’t look untouched. Good Luck also

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@The_KWASM Thanks for still working on it and doing stuff, promise when the flowjam is done major updates! Once all the characters is done I can do the title screen and some nice cover art too. I’ll also do a cool pause menu.

Coolio, ima start enhancing levels, I was thinking 4 worlds/ areas and like 4 levels in each?

Yeah maybe different locations we have on a map which is the level select @The_KWASM.

Each location is leading to the main castle where they deliver the Artifact