hey are there any open spots left on the team?
sadly no, but do you have indie?
no, why? (200202020202)
oh nothing nevermind
shared objects will work like players but the game wont have to try to find 2 of every player object in the game so it does not know what to spawn
Aight then! I canât sit here and act like I know anything about online multiplayer soooâŚ
what the game does when online mode loads is it looks to spawn 2 of every player object but flowlab is designed to only have one player object at a time so then it doesnât know what to load thus the characters not loading
Excuse me, I have an objection to make. I posted this in a different discussion where edwardi made the same thing, and I donât think he is correct.
If the player objects were set to Multiplayer Shared, the object could be controlled by everyone, which can create confusion and bad gameplay. Multiplayer Player objects spawn one of these objects for every player in the level, and each object can only be controlled by the player who has been assigned that object. If what you said here was true:
âŚthen none of the multiplayer games on Flowlab would work properly, because everyone would just control the same object. Multiplayer Shared objects are best used for stuff that need to share the same position throughout all playerâs screens, such as pushable crates and enemies.
well then im out of ideas
@edwardi @Ramshacklegamestudios could you make the objects âplayer 1â, and âplayer 2â shared objects?
there we go(2022020202020)
thanks lets try it now.
could you also make the âspawnerâ a player object? thanks so much!
I want to join a team, I just donât know what iâm good at.
HOLY BLEEP there was alot of notifications, is it fixed?
nope, idk what to do, but i have a easier idea
What is it? SSSSSSSS