you don’t need to use other people’s bundles, you can just create and use your own.
Yep, I knew that… I just created one in my recent game because I was testing out different things and I didn’t want to mess up the part that was working. I just like seeing all of the code. The whole horrific spaghetti noddle mess. That way I can remind myself how I made it all work in the first place.
Especially since I intend to use different movement values for every different sprite I create, eventually I’ll even have more bundles than I can keep track of.
I made my own run & jump bundle:
Code
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"
- baconcat008
Best meme yet.
*7 year old
Slow & Steady wins the race!
You makin money bro?
I ask that as half serious / half not serious… either way it’s none of my business if you don’t want to talk about it.
I certainly don’t expect to make money right now, I’m not anywhere close to that level yet. Everything I’m working on currently are free prototypes for what I hope can eventually turn into profitable projects.
And when I say profitable projects, I’m not looking to become the next Electronic Arts. I’m not looking to make and sell AAA games. But I mean, if someone can become a millionaire doing Utoob vids showing people how to apply lipstick… and people are willing to drop hundreds of dollars to play brain dead games like this all day…
When there are so many far more creative / inspired / talented people on here who make awesome games and expect nothing in return, and can’t even afford to buy their own computers…
The amount of impact font in this thread pains me
Apologies… I’m usually too lazy to change defaults for memes, since I figure someone is just going to read it one time, maybe mildly chuckle, then move on.
Understandable, have a great day. Also, I’m often too lazy to change the default font when I’m on PC because I use imgflip. On my iPod Touch, however, my memes both look and are good.
lol that’s me with other features