same here bro
Also Grazer actually updated the the process so itâs easier to export to Itch.
First click the âShareâ button (the purple arrow)
Then this should pop up, youâll see a âDownloadâ button, click that and download the file. Youâll name the file, so Iâm just gonna label it GoF HTML. Also keep a note that the game is 1024x576 pixels.
Next open up Itch and go to your profile (if you donât have one, youâll need to create one. Itâs very easy to do, just the same as a Flowlab account basically). Click the "Dashboardâ Button on the top left.
Now youâll be taken here, click the red âCreate New Projectâ button
See the option outlined, it will by default be set to âDownload.â Change it to âHTMLâ
Here you can also upload a thumbnail, screenshot, description, tags, etc.
Scroll down and click âUpload Files.â Then search for the game file you just downloaded, and add it.
Once itâs added, make sure to click âThis file will be played in the browserâ
Then, scroll down a little more and enter in those game dimensions from earlier when you were exporting the game (1024x576 in this case)
@DWGAMEMASTER @JUSTPLAINOP
Hope this helps
Wow, thanks so much Alpaca! This helps bunch.
I probably shouldâve asked this on the OTC, sorry for clogging your topic, Samuel.
Thank you, this is way easier!
No worries yall can chat all you want about these videos, and thanks again @CodeAlpaca super helpful
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Not gonna be doing this (maybe) because I canât come up with a half-decent idea for the game jam, what I came up with is like a manual tycoon, you mine, and bring back grass and dirt to be sold, upgrading your pickaxe, and mining more at once. I cannot do well as it would look bad, have too many bugs, and be a poopy idea in general.
So, Iâm throwing in the towel and gonna work on a personal project. Good luck to everyone! Really excited to see who wins!
I havenât mentioned it on the forums yet, but I will be yet again doing a âplaying your gamesâ stream after the jam!
This livestream will take place on July 23, 1:00PM US Central time. There is no stopping time, instead I aim to play as many viewer suggested games as possible in up to 4hrs and 30mins.
These streams are always super fun and I look forward to airing another one
. See you then!
Is there a way to make the project on Itch not downloadable to others?
Yes, just check the box that says âthis file will be played in browserâ
Have you watched the latest video highlighting the newest Flowlab Update? ![]()
New Flowlab Update!
Version âFigâ is here and brings a lot of cool stuff! 

You can watch the new videos below ![]()
Instagram: https://www.instagram.com/p/C9nIELTp_L5/
TikTok: https://www.tiktok.com/@flowlab.io/video/7393387563102260511
YouTube: https://www.youtube.com/shorts/HJrkIzwd8C0
And itâs on Twitter: https://twitter.com/flowlabio/status/1814333569072054390
Literally scrapped hours of work of JR01 with his cam rotation.
I love it.
Does flowlab work with no internet?
Asking for a friend.
its a websites, websites require internet so no
Oh
Honestly @Grazer an offline edition would be ![]()
an app would be great,
I think the only downside to an offline or possibly an app version is that you have to download all of flowlabs code or behaviors on your computer to be able to access them later without internet.
Then you could make games that would have to be saved on your device, which would probably save your game file per update or whenever you choose to save it.
This would be great since you donât need internet to load the game so you canât lose progress or if have loading errors, but this could also be an issue since itâs a file saved on your device, if you device ever got corrupted or the file was accidentally deleted, there wouldnât be a way to retrieve it unless you manually saved the game as a secondary file, or published the save on the website.
Another issue would be that itâs basically another way to have a downloaded version of your game, which is essentially a indie only feature, so I can see this maybe being a premium only feature unless it saves the code through an encrypted value so it can only be read by the downloaded app that runs the flowlab editor.
I donât know a whole lot on how apps and downloadable content work so Iâm not entirely sure how accurate this is, but I know an app is definitely possible, but an offline version might take a bit.
Well niether am I, but I mean the most someone could do is⊠screen record?
I thought it would be more like a shared thing like with the Roblox App and the Roblox Site, all you have to do is be connected to the internet for them to be in sync with each other. If you edited a game offline then it would be updated when you connected to the internet again.
If that doesnât work then maybe Flowlab could have itâs own file system where you could save a flowlab game as flowlabs own file format and open it on the offline app or the web version
Then again, I know nothing about how all this works
Thatâs what I was thinking, but what if you worked on a game for a long duration without ever connecting to the internet so it never saved on the main website.
i think it would be saved to the app and once youâre internet is connected again it synces with the site










