-FOXER- Dev Log

Agh, I could just use my Ewarks code, but then it restricts how many times you can level up, like if you only require 20 xp to level up an you get 30000, you only get that one level…
@CodeAlpaca I’m sorry but I’m smooth brained, this is the one thing that eludes me for some reason.

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Are there specific xp levels or is it just a hard-set equation

Specific levels would be hand made like

30, 65, 100, 150, 180, etc (just hand picked numbers)

a hard-set equation would be

30, 60, 90, 120, 150, etc. Increments by 30, but it can be changed with some different curves of growth.

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I already have a list in one of the objects in the user interface, the purple thingy

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Kk, I’ll work on it later tonight when I’m free

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Made a bunch of generic upgrades… Will start brainstorming some unique ones

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Also, the fox’s name is Foxton (poll)

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Types of upgrades and weapons, these are the specific classes




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@Hong_Jooni_Pooni You missed the most important element

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Maybe you can make Foxton be able to consume the pasta to regain Xp or something

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Nah make the next element more creative. Stick with the few for now and spend extra time on making the next one later.

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I think I’m going to make nature a separate element from the other elements

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Where’s the pasta?

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There shall be no pasta

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kills = :+1:

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:skull:


i broke the menu i think

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I think thats just a bug.

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A one time bug. I think I might make a better screen, but this is just a placeholder

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