-FOXER- Dev Log

honestly, the first three in the elements look like spaghet

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You Have Offended Them

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I… have made a supernova effect, or basically any explosion effect.
Press T to activate it

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I saw

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I think I found a bug, when you use super nova, you don’t get the points for your level when you use it and defeat all the enemies

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Ah, I removed them giving XP because it would pause it and thats a no no, gimme a sec

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Alright

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aight, done
@CodeAlpaca I made it so the level objects no longer pause

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Howdy, today, I didn’t do much. But I did do a 20 feet long jump on my 5th try.
I made the supernova effect even better. Go check it out. And I’m working on new chunks. This will be improved from the current one

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Also, putting this here cause it’s awesome and I want to know where this is if I need it.

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ok lol so many tricks and treats

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Why so many? Whats the deal with the pumpkins and why do you have that?

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Its to understand logic gates, its pretty useful

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Alrighty, made a bunch of new stuff today. I also am working on a secondary level generator thingy. You can test it by playing it now.

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What are these vines supposed to do? For me all they do is push me down

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You can direct yourself up with the mouse

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I really like that :slight_smile: Very Fun!

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@Hong_Jooni_Pooni You should make there be a cave/temple that comes up and the screen goes closer to Foxton reveling the inside of the cave/temple in the same pov as before only less view and make it dark and the torches be the only source of light and there are different enemies that attack, this is only a suggestion you can make changes along the way or you don’t have to add it, I just feel like it adds to the map. :slight_smile:

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I had a good run, weeks without competition until now, I will beat that score if it’s the last thing I do @Hong_Jooni_Pooni

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I never got a chance to try out that supernova effect till now, looks awesome! Also fixed a sprite issued causing the “Game art did not properly load” notification to come up

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