Thanks, it too me 2 hours just on the effect to get it right
I removed this, you should be able to play like normal now ![]()
Hoong, I moved it over to the testing level. Also, for right now I removed levels ups in the main level, because it doesnāt work yet, so rn itās just a pop-up that doesnāt do anything
Also improved performance of the game slightly by removing the bug when itās off screen. The game lags for me at around 6000, but I have a terrible computer. Iāll try to look into why that is later.
Yeah, should probably fix that lol. Iāll do that later today
Fixed it.
Hoong, test stuff in the test level
Thank You!
oh ma gawd, Iām so sorry for anyone who tried to play the game with this obstacle, I assumed that no one was playing the game, so I did most of my testing in the main level, :C
Also, thanks for fixing all these bugs
I play the game sometimes because I actually enjoy it when I have competition to beat
I tried to get high score, but only got ~12,000
Thereās a bug that when you jump in the middle of a vine you are suspended there unless you move left or right. I donāt know if it is intended. It gets worse when thereās a stage where on the left is the wall and on the right there is spikes. Yay.
Good response, This is so true
spike = ow = dead
I think there might be one incredibly annoying chunk where you go up the vine and realize there is a down spike bout to kill you, but but then itās too late
Thatās still impressive, I have a friend who got 14000, but no account
There is and I died on 14000 thatās why my score is how it is that killed me >:(
You already know⦠The whole weekend, I worked on upgrade concepts
The darkane branch is currently my fav,
I just finished school, so hopefully I get to do cool stuff XD
I think how I will organize the upgrades will be like this:
Rarity- Like common rare and epic
Class- I have seven right now, Mystical(might change it to celestial) Elemental, Darkane, Technikal, Monstrous, Dimensional and Natural
And then type:
Skill- buffs and stuff
Power- Non physical damaging stuff
Weapon- Physical damaging stuff
So, at the beginning there will be a selection of Foxers with different moves and you can choose the class or will the path of upgrades you take determine the class?




