Gemini 🌱 - NEW STORY/ACTION GAME [Estella’s World Studios]

Hey flowlabians! Here’s a project I’m working on at the moment:

The game is a huge work in progress, and any feedback is appreciated (as long as it’s constructive).

Thank you!! :heart: :blush:

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Where’s Will Smith?

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I’ll make sure to add an Easter egg lmao

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it. is. asowme.
gives me game-boy vibes,in a good way! :grinning: :smiley: :grinning_face_with_smiling_eyes: :grin: :laughing: :joy: :rofl: :heart_eyes: :star_struck:

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Thanks! :slight_smile:

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Hey fellow Flowlabians! :robot: :video_game:


Update:

  • First enemy (slime)
  • Enemy count and spawn system
  • Minor bug fixes
  • Enemy level (just go to the end of the first room)

Notes:

  • Name change soon
  • Upgrades soon
  • More enemies soon

The game is here:


Feedback is well appreciated! Thank you! :slight_smile:

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awsome! I will https://images.app.goo.gl/MiKxVAjaETMQ34W1A

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oh,wait,its just one of those hogh-score-no-story-games.
I was hoping For a metroid-vainia.

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Does that just automatically make it a terrible game?

Also it’s more than that, it just seems like that right now. The inspirations are Shattering Steel and my last game I made (Gameboy: Monster Edition).

alterbnatively, you can say ā€œFlowlabbersā€. not saying u shiould, just giving knoweloedhge.

I could, but we’ve had debates in the past about this and flowlabians is the one I’m rolling with :slight_smile:

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ok i understand

Alternatively, you can say ā€œAlternatively, you can say ā€œFlowlabbersā€. Not saying you should, just giving knowledgeā€. not saying you should, just giving knowledge

(just joking around here, don’t take this one too seriously :wink: )

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haha

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no,those types of games are not terrible,just realy bland.
Also I would realy like to see someone do a metroid-vainia on flowlab especialy now that SOL got moved to unity.

Edit:hello im from the F.F.C.U.S and im here to tell you;
this post never happened.

Why do you think Sol got moved to Unity? I’ll give you a hint, larger games don’t optimize well in Flowlab.

Edit: I’d also rather just have fun making a game for a week or two rather than starting a game with a huge story and giving up on it (AKA 90% of games developed by indie developers). I’ll commit to a story after the game’s base is finished.

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Flowlab didn’t have what rcreger needed for their aspirations.

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again,the point is we need a metroid-vainia and this game could be exactly that.

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This ^

Also, if I wanted to commit to something that large I would, but I guess unfortunately I’m developing for my own joy rather than other’s. I don’t see why I’d ever commit to a large project that I’d never sell commercially and for other’s joy.

I’m going to stick to my autistic special interest of bugs :joy:

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i know,im not saying we need a hollow-knight level game, but a smaller metroid vainia would work verry nicely.