Halo: Flowlab Evolved (lore)

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I play DOOM too. I played DOOM Eternal yesterday.
(hey @Sigma02 could I use the flying enemy AI you put in Taile Gamougg Mouse Slayer into Halo Flowlab Evolved?)


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Introducing the MJOLNIR MK 4! This armour hasn’t been seen in the games (except Multiplayer) but was quite prominent in the books. It’s also my current profile picture but green. I also added a bunch of other things today, but I don’t remember them so you’ll have to find out what those are yourself. Press 7 to use this Master Chief costume.


sorry I am late

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Yay this game still has fans

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yes it does,and it is still nice.
Untitled drawing (1)
Untitled drawing
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I have been taking time of to make art.And school.

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Thanks, that’s nice to hear.
Understandable, have a great day.


Also after the release of The GAME 420 and/or CubeTales: Sparks of War, I will add the Jackals to this game and maybe the Skirmishers as well.

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Skirmishes are exclusively female now in Halo infinite

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bruh

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wait what’s the difference between jackals and skirmishers?

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They’re both part of the Kig-Yar species, but Skirmishers are a subspecies of Kig-Yar called T’vaoan.

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Important poll!

  • Update this game
  • Make a sequel

0 voters

Also I added shield flare and updated several sprites
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How does the updated menu look?

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It looks good, but you should make the buttons look more like buttons. Also, make the letters a uniform font using the word tool in the sprite editor.

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Actually, I’ll give it a try. Also the buttons look less like buttons because they’re supposed to be as authentic as possible to the legendary 2001 classic.

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I can see that. I would recommend copying that button effect.

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Ok but how would I do that glow effect around the letters? :thinking:

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Massive update that started yesterday and concluded today!

  • All vehicles were updated! Check the game description for more info.
  • All vehicles now have skins; 3 each.
  • Ghost sprite heavily updated
  • Fixed blade design on the Spiker
  • Added credits and menu button for them (you can also reach the credits by beating the Campaign)
  • Added weapon skins for the Shotgun (because for some reason they weren’t there before?)
  • Totally revamped grenades with a particle system shared by the fusion coils
Also should I make it so that Grunts are 32x32 pixels (1x1 Flowlab grid space) like in The GAME 420?
  • Yes pls
  • No

0 voters

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You just have to make the word a brighter color whenever your cursor is on it. I would use animations to do this as it requires less computing power than the color behavior.
Also, cool update!

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Oh ok. Than you!

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Just added a mouse cursor and updated the menu. Also I forgot to mention that all level tips can now be skipped.

Which enemies should I add next?
  • Brutes (Jiralhanae)
  • Some jetpack enemy
  • Any kind of Jackal or Kig-Yar
  • Other (please specify)

0 voters

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First Halo: Flowlab Evolved Community Update of 2022!

First of all, I would like to wish everyone a happy new year. This update didn’t happen yesterday because I was busy working on my Flowjam game with nhgcr. Without further ado, let’s get right into the latest changes:

  • N’tho Sraom and Uzse 'Taham now have 3 skins each; more may be coming soon.
  • N’tho Sraom now has his own unique healthbar color.
  • The Frag Grenade disappears on the HUD for both Arbiter and Uzse 'Taham.
  • Grunts (Unggoy) are now 32x32 pixels! This means that they will fit in 1x1 Flowlab grid spaces just like the player.
  • Grunt (Unggoy) death animations have had one frame removed and the frame delay lowered by 1.
  • The Carbine no longer deals damage to the player and also uses the Attacher block weapon system.
  • The Tactical Carbine has been added. It’s exclusive to Usze 'Taham.
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