How do I make a health bar for the character and the enemies?
Go into behaviors, add a bar.
Make whatever collision go to (in)"-1" to (+) “number 100” to the bars value.
thank you also how do make the health bar at the top left/right hand corner of the screen?
The bar stays down when I restart.
I cant figure out how to make the hero take damage, anyone wanna help?
https://flowlab.io/game/view/213544
btw yes i know it looks like Link from The Legend Of Zelda, i am trying to think of a new design.
Uhhhh… acts fine with me, just make A also use hiver boots
Yeah, i had figured it out afterwards lol
What I’d do is just expirement, and if you cant figure out what something does, use “whats this?” on a selected object.
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Mhx, I added a bar. But There is only current value, and Max value. Will you help me with this please?
This topic is from 2013, it’s 4 years old. I haven’t used the new bars. Maybe one of the community members can help you.
What’s the problem?
how do i put the health bar so it can be on the enimie when it moves
@JeffyBoi123 you can have the health bar constantly extract the position of the enemy and then move out to its location. You can also then use a (A+B) variable block, and plug in another number to it so you can modify where exactly it is. If it doesnt work with a normal health bar you can always create your own sprite, add animations frames and then code it so at certain values it changes to that frame. Hope this helps
ill try to make one, one sec
this is the very basic setup i made. the 30 is where you can adjust how high above the health bar sits, and this doesnt include the health bar code. hope it helps! @JeffyBoi123
so does the setup belong in the health bar or the sprite with the health bar