Well done! Iâve been looking forward to this bundle, and itâs great to finally see it in action! I canât wait for people to start picking up the new custom labels
Alright, updated! Gif image is now ready to download
You can download the .gif image to upload as animation on the Label Object here:
(FontV1-ForFlowlab.gif - Google Drive)
The Link is also available in the Bundle on the Label object itself. Donât worry
Logic Screenshots:
Logic inside Label object:
The Label Bundle with example dialogue logic:
Changing extra Label Settings inside the Bundle:
You just need to change the numbers to have effects like Rainbow, Shake, Background or no background, Color, etc.
Simple use of Label Bundle:
Yes, you can now display multiple & different labels even if you have multiple copies of the same object.
(Currently not possible with the engine Label behavior)
Have fun!
Thanks, Iâm glad you are excited as I am - @Recryptech and @00T_Free
This is awesome, is the dialogue bubble also an animation? How do you get it to move along with the text?
I tried various ways to make the bg follow the characters; I ended up going for attachments as it was easier to ensure they all stood in place and didnât have a âdelayed followâ.
And yup, the backgrounds are frames on the animation.
When I click âSpaceâ it drops to 4 frames for me, idk why it is doing this, it says that the expressions are only at 4 ms, and I have handled 25 ms time for behaviors with 20-25 fps. My computer is an old chrome, but Iâm not sure why it tanks the fps when I have handled much larger things in Flowlab.
Hey, sorry for the late reply. Super busy lately.
Did you make sure the Label object isnât solid? If it is solid, it will for sure overload the CPU.
The label bundle worked pretty well performance-wise on the Operation Delete game.
If you want/have a link, I could take a look to see whatâs wrong - if that wasnât it.
Also, there are missing wires and Spawns that lose the Target set when you paste the bundle (due to a flowlab bug).
I need to update this thread with instructions
I was doing it on the example game you posted, it wasnât my own game.
It might just be my computer then. Idk why it drops so much though because the Performance Metrics show it doesnât do much
I love this so much this will make games so much more lively
You have to revise the gif, i canât export it, it always gets cut into one corner no matter how big i make the sprite size since gif exporting is so broken
Is there any easy way to size everything down and bring it down a few pixels? As well as centering and maybe multiple layers of text.
Nope, I had to do a ton of this to make it work right in idle balls. Just figure out what does what and test. Test a lot.
The Bundle has a size input so you can Change the text size.
But you will also have to Change the kerning (space) between characters
okay, so I am stuck on this, here is my game
nope, I got it, this is amazing
I really like the artwork, I would recommend separating the background buildings into two different objects (by dark and light outlines), so when you move across the level the lighter buildings move slower which adds a real nice effect. Make sure to click background parallax on the camera block and make the objects different lengths. The characters are great though.
WOah, thats a cool suggestion, I will definitely do that, thanks a lot
Thanks for using it! @Hong_Jooni_Pooni . Donât forget to make your label object not solid, so the player doesnât collide with it.
I want to update this example later on to make it easier to set up.
But if you want to use it for flowjam, I made a minor update to clarify what you need to adjust for it to work.
Due to a nasty flowlab bug, two wires disconnect when you copy/paste this bundle.
I added some notes to the Label Bundle, so you know what you need to set up.
Label bundle inside the spawner object:
Inside the Label Bundle, open the âSpawn Label Logicâ bundle:
You just gotta follow the notes, set the spawn to the â.Label objectâ and open the âSend Text to Labelâ bundle to connect the missing wires:
Last step:
Missing wires are on the Text List Each. You need to connect the âoutâ from it to the âfindâ (text list) and the âinâ (To Number).
If it already has one of them connected, remove and connect again to make sure it saves correctly.
And thatâs it. Hopefully this is helpful and you all can manage to use this for flowjam.
Thanks!
Oh yeah, I know to make it unsolid, but thatâs cause I was messing around with the blocks spawned and its really cool, you could make blocks roll out to make a floor
Hi, I messaged you on discord about how to fix this issue with the wires