@“JR 01”, remember in heart of a rebel (my old game) I need the gun to always point at the mouse even when the player moves outside of the OG camera space.
I need to learn how to do that myself.
And maybe a tutorial about it.
hint hint
@“JR 01”, remember in heart of a rebel (my old game) I need the gun to always point at the mouse even when the player moves outside of the OG camera space.
I need to learn how to do that myself.
And maybe a tutorial about it.
hint hint
o
@RageDayz - it’s even simpler now. There is a setting in the MousePosition trigger panel to use game coordinates instead of screen coordinates. If you set that, then the offsets will be handled automatically.
Awesome!
there should be a multiplayer tutorial
Yeah!
There’s a multiplayer EXAMPLE, but an actual tutorial that would go more in depth with multiplayer would be nice.
Any care to make one?
what does this do?
@seamothmaster45,
That’s a multiplayer behavior that sends a number to everyone and everyone receives that number at the same time (or in sync). I haven’t messed around specifically with the multiplayer behaviors myself much, but I think that’s generally what the behavior does.
Hey @GrimProductionZ - Send me the links to the videos, and I’ll check them out. I think having more tutorial videos is super helpful
Unfortunately, there is no standalone sprite editor - it is built into the engine
Ok thats a bummer, for the sprite editor
also im still working on my tutorial videos once I publish them I’ll give you the link
Hey @GrimProductionZ try https://www.pixilart.com/ . It is a fantastic pixel art editor with layers, gradiet capabilites, gigs, and more! My pixilart account is:
https://www.pixilart.com/pixel-lord-12
@seamothmaster45 is also on it.
I would love to but I’m using my school account and it is blocked for some reason which means I cant tell what frame width and height to put it in
Yeah it’s kind of dumb I don’t know why its just a pixel art creator theres nothing bad about it
hmm
HMMMMMMMM!!!