A new behavior in the component section. It has five inputs: shape(0=square, 1=circle, 2=triangle) and check(which check collisions, duh) and X, Y, and Size(self explanatory) the hitbox behavior will only output collisions created itself specifically. Might be too similar to raycast to warrant a new behavior but whatever
i would also like to have custom hitboxes
Show me a good time Jack.