New release is live! Mostly just bugfixes, but there are quite a few…
Animation ‘go to’ output
Enter key to commit popups
can use mailto: urls in Link behavior
object clicks interfere with alert button
physics engine crash on bad polygon construction
select is wrong when zoomed out in behavior editor
gif import fails on some animations
multiple mouse click triggers fail in single object
mouse click targets misaliged for off-center sprites
message ‘last contacted object’ not working for same type pairs
can’t delete bundles from ui/bg layers
resizing imported gif animations doesn’t work
attached labels of parents glitch when dragged
edge line rendering artifacts when animating sprites
globals are displayed in random order
mouse out fails when objects of same type are overlapping
download sprite button downloads latest saved sprite instead of current visible one
zooming inconsistent between editor and sprite editor
sprite editor zooms into cursor instead of sprite center
Please let me know if you encounter any issues with the new update!
Awesome update! The fixed selection when zoomed out and globals being sorted alphabetically are especially nice.
Thanks for the great update!
The zoomed out select is fixed!!
Finally, Alert is saved. Thank you!
Now this is a 00T (DinoDev) update
Took me a minute to understand what you meant
Why did the line tool change?!?!
It was fine before. Why did it change?!
I didn’t change any tools, what do you mean?
Well the line, and square tool in the sprite editor is different and I really don’t like the change.
Instead of displaying the line over the sprite while placing it shows it in the corner instead:
Thank you for this update! Many of these bugs have been banes of my games.
That looks like a bug or something? The line and square tools have not changed. Is it possible for you to make a video of what you are seeing? I can’t really tell what’s happening in that screenshot.
I’ve been having the same issue. Here’s a video I just took:
Idk why my mouse cursor is glitching out in the video, that wasn’t happening while I was recording.
This is a great update, Grazer! The picture you used was pretty funny, but it could use a fly swatter on the side…
Animation ‘go to’ output
What does the Output do?
It will output whatever number is entered into the “Go To” input.
That’s a good point - I forgot to add the new output to the docs
Was there a change to clicking UI layered objects?
Cuz sometimes The mouse behavior just does absolutely nothing for the entire UI layer. Then it comes back when I refresh.
@The_KWASM Yes, there were many mouse click updates, the biggest change is that all of the mouse clicks are sorted in the display order of the objects instead of just being random based on loading order
This means that mouse clicks should get this priority now:
interface elements (alert popup, login form, achievements)
game objects in the User Interface layer - sorted by object render order
game objects in the game layer - sorted by object display order
game objects in the background layer - sorted by display order
This is intended to give you fine-grained control over which objects should receive mouse clicks when they are overlapping.
If you are encountering mouse click problems, post a link to the game and I’ll take a look to see if the problem is a bug in the new mouse click sorting logic
New bug post update: keyboard shortcuts for undo and redo in the sprite editor aren’t working