New Release: Bugfixes! 🐛

New release is live! Mostly just bugfixes, but there are quite a few…

:sparkles: New

  • Animation ‘go to’ output
  • Enter key to commit popups
  • can use mailto: urls in Link behavior

:lady_beetle: Bugs

  • object clicks interfere with alert button
  • physics engine crash on bad polygon construction
  • select is wrong when zoomed out in behavior editor
  • gif import fails on some animations
  • multiple mouse click triggers fail in single object
  • mouse click targets misaliged for off-center sprites
  • message ‘last contacted object’ not working for same type pairs
  • can’t delete bundles from ui/bg layers
  • resizing imported gif animations doesn’t work
  • attached labels of parents glitch when dragged
  • edge line rendering artifacts when animating sprites
  • globals are displayed in random order
  • mouse out fails when objects of same type are overlapping
  • download sprite button downloads latest saved sprite instead of current visible one
  • misc crashes
  • zooming inconsistent between editor and sprite editor
  • sprite editor zooms into cursor instead of sprite center

Please let me know if you encounter any issues with the new update!

21 Likes

Awesome update! The fixed selection when zoomed out and globals being sorted alphabetically are especially nice.

12 Likes

Thanks for the great update!

10 Likes

The zoomed out select is fixed!!

6 Likes

Finally, Alert is saved. Thank you!

6 Likes

Now this is a 00T (DinoDev) update

11 Likes

Took me a minute to understand what you meant :smiley:

9 Likes

Why did the line tool change?!?!
It was fine before. Why did it change?! :frowning_face: :weary:

1 Like

I didn’t change any tools, what do you mean?

7 Likes

Well the line, and square tool in the sprite editor is different and I really don’t like the change.
Instead of displaying the line over the sprite while placing it shows it in the corner instead:

2 Likes

Thank you for this update! Many of these bugs have been banes of my games.

4 Likes

That looks like a bug or something? The line and square tools have not changed. Is it possible for you to make a video of what you are seeing? I can’t really tell what’s happening in that screenshot.

5 Likes

I’ve been having the same issue. Here’s a video I just took:

Idk why my mouse cursor is glitching out in the video, that wasn’t happening while I was recording.

3 Likes

This is a great update, Grazer! The picture you used was pretty funny, but it could use a fly swatter on the side…

What does the Output do?

2 Likes

It will output whatever number is entered into the “Go To” input.

2 Likes

That’s a good point - I forgot to add the new output to the docs :confused:

2 Likes

Was there a change to clicking UI layered objects?
Cuz sometimes The mouse behavior just does absolutely nothing for the entire UI layer. Then it comes back when I refresh.

1 Like

@The_KWASM Yes, there were many mouse click updates, the biggest change is that all of the mouse clicks are sorted in the display order of the objects instead of just being random based on loading order

This means that mouse clicks should get this priority now:

  1. interface elements (alert popup, login form, achievements)
  2. game objects in the User Interface layer - sorted by object render order
  3. game objects in the game layer - sorted by object display order
  4. game objects in the background layer - sorted by display order

This is intended to give you fine-grained control over which objects should receive mouse clicks when they are overlapping.

If you are encountering mouse click problems, post a link to the game and I’ll take a look to see if the problem is a bug in the new mouse click sorting logic

7 Likes

New bug post update: keyboard shortcuts for undo and redo in the sprite editor aren’t working

2 Likes