Updated Label Stuff: Alpha Setting so labels can start invisible Font Select now has font preview Space setting to adjust spacing between characters (kerning) Removed Labels no longer have an outline/shadow setting
Label Fixes: New font loader all fonts load faster & use less memory Alignment multiline labels center/right align properly Spawning spawn/emit/attach objects create/destroy labels correctly Parents labels now behave correctly for parents/children
THE MAIN THING:
New setting: Attach to Object so every object gets its own copy of the label. This opens up a lot of options and flexibility that was previously not really possible when using dynamic text.
Attached labels “stick” to the object & inherit its properties:
- x/y/scale/rotation/alpha
- layer
- colors
- shaders
- flip
Non label updates:
Timers now ignore time while game is paused
Number Inputs have nicer floating point input handling
Cloning is turned off when switching from edit to play mode
Escape Key can now be used in Keyboard triggers
Parent Objects no longer recieve messages after child despawns
Object Delete fixed issue preventing object delete with kb on initial load
Screenshots are now editable before uploading
New games are larger and have a landspace aspect ratio (16x12) by default
Shaders and filters now show in screenshots
[EDIT] Also the games list page was updated to deal with the fact that game screenshots are no longer limited to a specific size or aspect ratio
This is an excellent update. I used to have to pull up a separate page with all the fonts on it, and even then the standards have some fonts that Flowlab doesn’t use. This saves so much time, and the Attacher is incredible! One question: is there a way to make a label follow the player without rotating when the player does? This could be very useful for multiplayer games.
Alright so, this is an amazing update, but Will Ease’s also be getting the pause change?
I use timers and eases intermittently, and it’s just a little bizarre that they keep going when timers don’t
What a great update! I"ve been waiting for this update for a while, and there is waaay more to it than I expected (now my improved multiplayer chat will work properly)!
Maybe I didn’t try hard enough but it seems like inputting the x & y to work as an offset when the label is attached does not work? The offset seems to work when you move the attached label manually in the map editor but not when x & y are input?
The Label XY input should still work when attached to the object - the only difference is that the distance is relative to the object position instead of the game’s screen position.
Great update! Thanks for all the hard work, grazer!