I just deployed a new release that has been in development for a while, with some new features, some small improvements, and some fixes:
New Features
(Indie only) Online Leaderboards: This new behavior adds an instant online leaderboard to your game
(Indie only) Achievements: This new behavior adds Achievements to your game that get tracked on the server and stored in your Flowlab account, with customizable icon.
Fullscreen behavior is now available to free users
Updates
Background objects can now be selected in message settings
Non-physics objects no longer show up in physics trigger settings
Mouse clicks now have an “ignore transparent pixels” setting
PointAt behavior can skip sprite rotation, and just calculate the rotation
Messages now have a “Send to last spawned” route setting
Messages now have a “Send to all spawned” route setting
Bug Fixes
Mouse clicks now transform to stay aligned with sprites correctly when scaling and rotating
Fixed message setting bug where target object stayed selected when choosing new route setting
Fixed bug where sidebar stayed visible when editing behaviors or loading screen
Misc
Android exports now have an apk or aab option, so you can select the type of app you wish to download
Optimized the clone game feature (now up to 40x faster!)
As always, please try it out - and let me know if you have any problems. Thanks!
Okay thanks but idk where to find an issue. However grazer, I did unlock an achievement while running the game from the behavior editor and I tried clicking it but it only closed when I exited the behavior editor.
You input your score into it and it gets added to the leaderboard.
Use the Show input to display the leaderboard.
That’s pretty much it.
“get” outputs through “score” and “get”. Get will output your current score in the leaderboard, but it also outputs a List that can be used for more personalization. I plan to make examples later that show’s how you can do that later.