I just deployed an update with a few small bug fixes, and one new behavior.
The bugfixes:
Fixed play mode from sprite editor
Fixed release notes displaying in game
Fixed behavior error messages not clearing promptly
Improved deleting objects targeted by behavior block
New Behavior (subscribers only - sorry)
Shaders Block in properties.
The shaders block adds a post-processing filter to your game for special effects, or just to change the overall look. The following shaders are added so far:
Blur
DotScreen
FilmShader
Glitch
GraphicsShader
GrayScale
Hexagonate
Hq2x
HueShift
Invert
Pixelated
RadialBlur
Scanline
Shockwave
Threshold
Wavy
It’s easier to see them in action than to explain, so try them out and let me know what you think, or if you have problems. Here’s a small example that shows some of them:
I think you might be able to do that with threshold - did you try that? if you ease the Limit value between 0 - 100 that should make it flash between black and white.