Even when I use Opera GX’s ram and cpu limiters at their lowest possible settings it still runs fine.
Ok, I already found some things. I’ll keep looking at the game for about 20 more mins
idk, my personal view on this discussion is somewhat in the middle, i think that people should try to optimise their games, but i also do think codealpaca’s going a bit overboard on how optimised the code should be, he has stated that he has to heavily optimise all his games for them to be able to run on his computer and i don’t think that everyone should have to optimise their games so heavily, personally i don’t think anyone is right in this discussion
Well in that case thank you for letting us know that you support neither of our sides, because that’s incredibly usefull to our situation and doesn’t at all just make you seem like you think you’re better than everyone else
i apologise, but i am also included in the term “anyone” so take everything i say with a grain of salt
ooooh, mi faivorite gayme got a updayt
Does it run well for you?
yiessss, it runn wery vel!
See even SUPERKRIS can run my game fine, @CodeAlpaca you need upgrade.
hei, dats not wvery nise
u sould be respectfull to himn, he hass a bad komputer and datss okey
- The Grass and Short Grass don’t need collisions
- The “Parent Grass” object has a proximity and 2 expressions + 2 extractors. It does literally nothing besides turning a switch on and off. (Proximity is set to 100)
- A couple of expressions could be condensed down into 1 (for example, you have something like “b-a” going into another expression, but you could just do that in a single one. (But I understand not doing this because it can make it easier and it doesn’t do that much to performance)
I haven’t even glanced at the players yet.
But by literally doing just that I went from 5-8 fps to ~19 fps
Okay the grass thing was my fault I was trying something and then just left it there
You’re just wrong here. I optimized my games, but I have gotten so used to understanding how to optimize my games that I rarely need to look back on it and usually just do it first try. If you need to do it for every game and every object that’s too much, but if you get used to it and understand the things to look for it barely takes any extra time. And I don’t 100% optimized, I still keep things flexible.
understandable
Don’t listen to them
don’t you love how codealpaca gets annoyed at people for having inefficient code, while the code works perfectly fine and the creator understands it
and also him being unhappy that complex games don’t run well on his crappy computer and blaming the creators for not being as good at optimisation as him
i honestly do think that people should try getting better at optimizing code, but in my opinion “if it works, it’s good enough”