Official Summer ☀️ Flowjam 2021 Discussion

I’m planning on making a small funny game about the Cacodemon for this game jam but I don’t know if it can be featured or not. Is that ok?

Now, you see, I’m at a disadvantage, because other people’s computers can actually do anything, unlike my Chromebook.

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“I’m winning!”
“You’re not winning! You’re losing in style!”

Funny enough I’ve almost worked exclusively on a chromebook as well so we’re hanging out in the same boat.

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yay im finaly competant enough to entre a gaem jamm!!!11!1

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Oh wow! This is really cool that you can win a free export!

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I have a question. Can you choose which of your games get exported?

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It’s the game that wins the jam that is exported.

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Ok

I would add another prize. Get full functionality forever Flowlab.io

If you can, play my game please! Flying Ball

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epic

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That’s not normal


Oh wait nvm my computer’s date is off

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I don’t know how to make a mobile game yet, so… I’m out.

Good luck to the rest of you!

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So true!

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I feel like the prize has something to do with the game needing to be mobile, if you win you can play it on your iPad or Galaxy Tablet

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“Tap” is just mouse click and swipe is just “mouse move” Or throw all that to the wind and do a game about telegraphs machines or shoplifting :grin: it’s still a fun excuse to try something new in Flowlab even if you don’t finish.

When I used to make comics, my friends and I would do Scott McCloud’s 24-hour comic challenge (no pre-planning - write and draw a 24-page comic in 24 consecutive hours). I’ve attempted several times and only “completed” it twice. But even the failures taught me a ton.

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I definitely want to figure out how to make a mobile game eventually, but I don’t know if 2 weeks is enough time for me to learn how to do that. I guess I could try to make something with mouse click and drag and hope that it works on mobile? But I won’t be able to know if it actually works on mobile or not.

I tried to show my recently created Flowlab game trailer to a friend, and he said he couldn’t get it to work on his mobile… and his phone is a lot better than mine.

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Yeah, Flowlab on its own from the website doesn’t always play nice with phones. Things get hung up and don’t load. But once you export them for iOS or Android I am under the impression that loading and touch functions work a lot better. It’s not your trailer’s fault. :wink:

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I haven’t tested any of that yet, 2 weeks doesn’t seem like a lot of time to figure that out and create a new game…

I’m not complaining, at all. I understand that there is no “amateur category” for these types of contests, and the devs who make the best games for the category absolutely deserve to win. I just know that won’t be me, not this time anyway. Maybe next jam. :slightly_smiling_face:

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