One Minute Miner - [10,000 PLAYS ON FLOWLAB]

Hey, whoever named themselves Lebron on OMM, I’m not gonna do anything. However, when the real Lebron James plays OMM and finds out that his own name is taken, I can’t stop him from enacting his wrath.

Hey, gang!

Still working on pushing the game out back on ios but the android version is officially updated! :tada:

I’ve mentioned most of it before but here are the major updates:

  • Updated tile “hit” animation
  • 60fps
  • Updated shard animations
  • Added time tile sound effect
  • Fixed achievements scroll bug
  • Fixed sound effect bugs
  • Drastically cleaned up and streamlined the tile behaviors and castle upgrade behaviors
  • Added achievement icons
  • Fixed “Now What?” achievement bug

Something I’m working on that’s not on the android version yet is a leaderboard which keeps track of the total number of gems you’ve mined! It’ll be available on all versions of the game and doesn’t require a Flowlab account to use. Right now it’s very much in an early beta phase but it’s ready for testing and I’m excited to see who gets the top spot!

I’ll keep you all posted on the ios version and please let me know if you’re enjoying the android version or if there’s any bugs! Happy playing and good luck making the leaderboard :crown: :trophy:

Congrats on the release!:raised_hands:t4::fire: Already downloaded it on my phone :slight_smile:

Hey, gang!

I’ve finished up most of the work for the leaderboard! :tada: There’s currently two leaderboards, one for your all time score and one for your daily score which resets at the start of each day. I’m very happy that it seems like they’re working pretty well but let me know if there’s any strange bugs or issues.

I’m now moving on to the main gameplay. Over the next few weeks I’ll be reworking systems, adding new tiles, and introducing new elements so if you run into any issues with the game it’s probably just me working behind the scenes. I’ll keep you guys updated here on my progress! I’ll also try to post some concepts and ideas to see what you guys think and get some feedback as to what would really improve the game.

In the meantime feel free to share any ideas you have here! :crown:

Hey, gang!

Sorry if there’s been any weird stuff going on in the game, I’ve been working on a lot of new and old programming. I’ve completely remade the tile spawn system, which still has some bugs to work out, and I’ve been implementing some new tiles for the game!

First up there’s now mini tiles which are clusters of four small tiles that take up one space on the board. They take three hits to break but only carry one gem per tile. Still, you can often find more gems in these clusters than the average tile. :gem:

Next up there’s chest tiles. These are hidden tiles that can give up up to 100 gems if you have the right luck! They can be difficult to run by but they’re often worth going out of your way for! :star2:

Finally, there’s bonus tiles! These are five tiles that you can collect to spell the word “BONUS” and when you do you get gem multiplier! :slot_machine:

In case it’s not obvious, these additions have been focused on giving the player more gems. I really want to give the player the feeling that they’re collecting TONS of gems with each run. That being said, I plan on working on the castle upgrade system so that upgrades are more expensive and I would also love to add another upgrade for each piece. The new content so far seems well-implemented but if anyone sees any bugs or issues or if you just don’t like the new stuff then feel free to let me know! I’ve got a bunch of new features for the gameplay planned still and it helps to know what works and what doesn’t. Especially since it’ll be hard to change things once OMM is out on Android and IOS.

Hope the updates are as fun to play as they are to make! :pick:

Just a small update, with the Summer Flowjam starting tomorrow work on OMM is most likely gonna slow down for at least the next two weeks. I’ve still got plenty to work on for the game but I think this’ll be a nice little break and I will be sure to keep this forum updated on when work resumes!

Until then! :crown:

Hey, gang!

I didn’t forget about this game again :sweat_smile:

I’m currently wrapping up most of the updates so I can try and push the game out to app stores. There’s still a lot I would like to do in the future but for now I wanna make sure what I have gets out there. That being said, if you find any weird bugs then be sure to let me know so I can make sure the game is the best it can be when the update is out. Getting the game out on mobile stores is a bit of a process so putting an update out just for a little bug I missed would be the worst.

I’ll be sure to announce when the update is officially published but I couldn’t tell you how long it’ll take. Hopefully before the end of September!

Wish me luck in the homestretch of this big update for the game! :pick:

yay just found the game and was wondering if it was gonna get updated